Just finished my first beta 2 game, mostly succesfull - woot. After the game though, I did get the following crash at the menu screen:
C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(950) n/a
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: Removing upgrade [CGoldIncome01]
info: ARMY2_1 Adding upgrade [CGoldIncome02]
info: Removing upgrade [CTroopArmor02]
info: ARMY1_1 Adding upgrade [CTroopArmor03]
info: Removing upgrade [CTroopStrength01]
info: ARMY1_1 Adding upgrade [CTroopStrength02]
info: Removing upgrade [CTroopStrength02]
info: ARMY1_1 Adding upgrade [CTroopStrength03]
info: Removing upgrade [CPortalFrequency01]
info: ARMY1_1 Adding upgrade [CPortalFrequency02]
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
info: Initiating Hero AI plan for: \000hoak
info: Setting audio parameter 'LEVEL' to value '20.000000'
info: ARMY2_1 Adding upgrade [CTroopNumber04]
debug: Loading module '\000/projectiles/boulder01/boulder01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '7.000000'
warning: Error running lua script: ...rdock games\demigod\dgdata.zip\lua\sim\character.lua(605): Game object has been destroyed
stack traceback:
[C]: in function `WaitFor'
...rdock games\demigod\dgdata.zip\lua\sim\character.lua(605): in function <...rdock games\demigod\dgdata.zip\lua\sim\character.lua:604>
debug: Loading module '\000/units/strongholds/stronghold03/stronghold03_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '8.000000'
info: Can't use \000HQueenShambler04
info: Removing upgrade [CBuildingHealth01]
info: ARMY1_1 Adding upgrade [CBuildingHealth02]
info: Can't use \000HQueenUnpack
info: Initiating Hero AI plan for: \000hoak
info: Setting audio parameter 'WARSCORE' to value '8.000000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher02_script.lua\000'
info: Removing upgrade [CTroopArmor03]
info: ARMY1_1 Adding upgrade [CTroopArmor04]
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: KILL VO : [KillHero_hoak]
info: ARMY1_1 Adding upgrade [CGoldIncome01]
info: Removing upgrade [CGoldIncome01]
info: ARMY1_1 Adding upgrade [CGoldIncome02]
info: Removing upgrade [CBuildingHealth02]
info: ARMY1_1 Adding upgrade [CBuildingHealth03]
info: Initiating Hero AI plan for: \000hoak
info: Removing upgrade [CGoldIncome02]
info: ARMY2_1 Adding upgrade [CGoldIncome03]
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'LEVEL' to value '11.000000'
info: Setting audio parameter 'LEVEL' to value '12.000000'
info: Setting audio parameter 'LEVEL' to value '13.000000'
info: Setting audio parameter 'LEVEL' to value '14.000000'
info: Setting audio parameter 'LEVEL' to value '15.000000'
info: Setting audio parameter 'LEVEL' to value '16.000000'
info: Setting audio parameter 'LEVEL' to value '17.000000'
info: Setting audio parameter 'LEVEL' to value '18.000000'
info: Setting audio parameter 'LEVEL' to value '19.000000'
info: Setting audio parameter 'LEVEL' to value '20.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: *DEBUG: Stronghold killed
debug: Loading module '\000/lua/simutils.lua\000'
info: OnVictory!
info: OnVictory!
info: MUSIC : Activating cue [Lose_Cue]
warning: SP save not loaded prior to first use, creating defaults
warning: unable to move file to from . [error 3]
debug: Shutting down recon for armies:
debug: 0
debug: 2
debug: Shutting down recon for armies:
debug: 1
debug: 3
debug: Shutting down recon for armies:
debug: 4
debug: Shutting down recon for armies:
debug: 5
debug: Shutting down recon for armies:
debug: 6
warning: Screen has no bindings: \000demo
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
warning: Screen has no bindings: \000main
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
warning: Error opening movie
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
warning: GetResource: Invalid name ""
info: Unable to load texture from file:
warning: Error opening movie
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
info: MUSIC : Activating cue [Main_Menu]
warning: C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(950) n/a