I was playing Fortress mode as Sedna. I had killed many of the demigods, including regulus, before this. As I was attacking regulus, he either cast or uncast angelic fury and was about to be killed and the game froze. I could still see all the stats of characters by rolling over and the menu and score button still worked, but the game was frozen in time. To illustrate, I have attached a screenshot and my log.

WARNING: sig.bin file located at: C
WARNING: D is activated.
WARNING: D is activated.
INFO: Full Log file: C:\Games\Demigod\bin\DemigodLog
INFO: DEMIGOD VERSION BETA.0.07.0845
INFO: DISK: AddSearchPath: 'c:\games\demigod\dgdata.zip', mounted as '/'
INFO: DISK: AddSearchPath: 'c:\games\demigod\movies', mounted as '/movies/'
INFO: DISK: AddSearchPath: 'c:\games\demigod\sounds', mounted as '/sounds/'
INFO: DISK: AddSearchPath: 'c:\games\demigod\loc', mounted as '/loc/'
INFO: adding font file /fonts/hypatiasanspro-black.otf
INFO: adding font file /fonts/hypatiasanspro-bold.otf
INFO: adding font file /fonts/hypatiasanspro-extralight.otf
INFO: adding font file /fonts/hypatiasanspro-light.otf
INFO: adding font file /fonts/hypatiasanspro-regular.otf
INFO: adding font file /fonts/hypatiasanspro-semibold.otf
INFO: Compiled shader: /effects/atlantis.fxo
INFO: Compiled shader: /effects/cloth.fxo
INFO: Compiled shader: /effects/cloudring.fxo
INFO: Compiled shader: /effects/debris.fxo
INFO: Compiled shader: /effects/decal.fxo
INFO: Compiled shader: /effects/eye.fxo
INFO: Compiled shader: /effects/frame.fxo
INFO: Compiled shader: /effects/ground.fxo
INFO: Compiled shader: /effects/heightfield.fxo
INFO: Compiled shader: /effects/highlight.fxo
INFO: Compiled shader: /effects/jungle.fxo
INFO: Compiled shader: /effects/lava.fxo
INFO: Compiled shader: /effects/lifebar.fxo
INFO: Compiled shader: /effects/lightmap.fxo
INFO: Compiled shader: /effects/lightshaft.fxo
INFO: Compiled shader: /effects/mesh.fxo
INFO: Compiled shader: /effects/minimap.fxo
INFO: Compiled shader: /effects/particle.fxo
INFO: Compiled shader: /effects/planet.fxo
INFO: Compiled shader: /effects/postprocess.fxo
INFO: Compiled shader: /effects/primbatcher.fxo
INFO: Compiled shader: /effects/range.fxo
INFO: Compiled shader: /effects/reticule.fxo
INFO: Compiled shader: /effects/shadow.fxo
INFO: Compiled shader: /effects/shroud.fxo
INFO: Compiled shader: /effects/sky.fxo
INFO: Compiled shader: /effects/terrain.fxo
INFO: Compiled shader: /effects/terrain_low.fxo
INFO: Compiled shader: /effects/ui.fxo
INFO: Compiled shader: /effects/vision.fxo
INFO: Compiled shader: /effects/water.fxo
WARNING: Screen has no bindings: \000demo
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
WARNING: Screen has no bindings: \000main
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
WARNING: Error opening movie
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
WARNING: GetResource: Invalid name ""
INFO: Unable to load texture from file:
WARNING: Error opening movie
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
INFO: MUSIC : Activating cue [Main_Menu]
INFO: MUSIC : Activating cue [Main_Menu]
INFO: MUSIC : Activating cue [Main_Menu]
INFO: MUSIC : Activating cue [Main_Menu]
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
INFO: MUSIC : Activating cue [Main_Menu]
INFO: *DEBUG: OnHide: \000false
INFO: Connecting to Impulse LIVE Server.
INFO: Failed to fetch Achievements from CVP.
INFO: CVP: entering idle state.
INFO: *DEBUG: OnHide: \000true
INFO: MUSIC : Activating cue [MAINMENU]
WARNING: FMOD : Music System: Unable to locate cue [MAINMENU]
INFO: *DEBUG: OnHide: \000false
INFO: *DEBUG: OnHide: \000true
INFO: LOBBY: Refreshing Available Games List from Impulse.
INFO: Creating connector on port 6073
INFO: LOBBY: Game port 6073[UDP] opened.
INFO: LOBBY: starting with local uid of 10943 [Trigeminal]
INFO: CVP: entering lobby state.
INFO: MUSIC : Activating cue [Lobby]
INFO: Creating game on port 6073
INFO: Starting background task "Map loader /maps/map05/map05.scmap"
INFO: Background task "Map loader /maps/map05/map05.scmap" running.
INFO: Active game mods for blueprint loading: \000{ }
INFO: Loading blueprints...
INFO: Registering blueprints...
INFO: Preloading resources.
WARNING: Error opening movie
INFO: Preloading done.
INFO: Active mods in session: \000{ }
INFO: Background task "Map loader /maps/map05/map05.scmap" finished.
INFO: Impulse asked if we are connected to 11359. We are not
INFO: Nat connection requested from jacknozwad[11359]
INFO: Impulse asked if we are connected to 11359. We are not
INFO: Impulse wants us to connect to someone(User ID 11359) at 75.166.63.173 and port 2749. They also say our external IP:Port is 72.230.233.37:1237
INFO: NET: using deflate compression for sends to 75-166-63-173.hlrn.qwest.net:2749.
INFO: LOBBY: Game port 1237[UDP] opened for client 11359.
INFO: LOBBY: Adding peer "jacknozwad" [75-166-63-173.hlrn.qwest.net:2749, uid=11359]
INFO: System: Connecting to jacknozwad...
INFO: NET: using deflate compression for receives from 75-166-63-173.hlrn.qwest.net:2749
INFO: LOBBY: Processing CONNMSG_ConnectionMade message
INFO: LOBBY: connection to "jacknozwad" [75-166-63-173.hlrn.qwest.net:2749, uid=11359] made, status=Pending.
INFO: LOBBY: Processing LOBMSG_Join message
INFO: LOBBY: Got join (name="jacknozwad", uid=11359) from 75-166-63-173.hlrn.qwest.net:2749
INFO: mLocalPlayerName: Trigeminal
INFO: mLocalUID: 10943
INFO: peer->mUID: 11359
INFO: peer->mPeerName: jacknozwad
INFO: mRandomSeed: 187378836
INFO: System: Connection to jacknozwad established.
INFO: LOBBY: Processing LOBMSG_PrivateScriptData message
INFO: LOBBY: Processing LOBMSG_EstablishedPeers message
INFO: LOBBY: "jacknozwad" [75-166-63-173.hlrn.qwest.net:2749, uid=11359] has established connections to: 10943
INFO: LOBBY: Processing LOBMSG_PrivateScriptData message
INFO: Impulse asked if we are connected to 11818. We are not
INFO: Nat connection requested from Nalyien[11818]
WARNING: Error opening movie
WARNING: Error opening movie
WARNING: Error opening movie
WARNING: Error opening movie
INFO: Impulse asked if we are connected to 11539. We are not
INFO: Nat connection requested from Pelorn[11539]
INFO: Impulse asked if we are connected to 11359. We are
INFO: Impulse asked if we are connected to 11539. We are not
INFO: Impulse wants us to connect to someone(User ID 11539) at 208.98.222.248 and port 1612. They also say our external IP:Port is 72.230.233.37:1247
INFO: NET: using deflate compression for sends to 208-98-222-248.cable.dynamic.sunwave.net:1612.
INFO: LOBBY: Game port 1247[UDP] opened for client 11539.
INFO: LOBBY: Adding peer "Pelorn" [208-98-222-248.cable.dynamic.sunwave.net:1612, uid=11539]
INFO: System: Connecting to Pelorn...
INFO: NET: using deflate compression for receives from 208-98-222-248.cable.dynamic.sunwave.net:1612
INFO: LOBBY: Processing CONNMSG_ConnectionMade message
INFO: LOBBY: connection to "Pelorn" [208-98-222-248.cable.dynamic.sunwave.net:1612, uid=11539] made, status=Pending.
INFO: LOBBY: Processing LOBMSG_Join message
INFO: LOBBY: Got join (name="Pelorn", uid=11539) from 208-98-222-248.cable.dynamic.sunwave.net:1612
INFO: mLocalPlayerName: Trigeminal
INFO: mLocalUID: 10943
INFO: peer->mUID: 11539
INFO: peer->mPeerName: Pelorn
INFO: mRandomSeed: 187378836
INFO: System: Connection to Pelorn established.
INFO: LOBBY: Processing LOBMSG_EstablishedPeers message
INFO: LOBBY: "jacknozwad" [75-166-63-173.hlrn.qwest.net:2749, uid=11359] has established connections to: 10943, 11539
INFO: LOBBY: Processing LOBMSG_PrivateScriptData message
INFO: LOBBY: Processing LOBMSG_EstablishedPeers message
INFO: LOBBY: "Pelorn" [208-98-222-248.cable.dynamic.sunwave.net:1612, uid=11539] has established connections to: 10943
INFO: LOBBY: Processing LOBMSG_EstablishedPeers message
INFO: LOBBY: "Pelorn" [208-98-222-248.cable.dynamic.sunwave.net:1612, uid=11539] has established connections to: 10943, 11359
INFO: LOBBY: Processing LOBMSG_PrivateScriptData message
INFO: LOBBY: Processing LOBMSG_PublicScriptData message
INFO: LOBBY: Processing LOBMSG_PublicScriptData message
INFO: LOBBY: Processing LOBMSG_PublicScriptData message
INFO: LOBBY: Processing CONNMSG_ConnectionClosed message
INFO: LOBBY: lost connection to "Pelorn" [208-98-222-248.cable.dynamic.sunwave.net:1612, uid=11539], ejecting 'em.
INFO: System: Pelorn disconnected.
INFO: LOBBY: Processing LOBMSG_EstablishedPeers message
INFO: LOBBY: "jacknozwad" [75-166-63-173.hlrn.qwest.net:2749, uid=11359] has established connections to: 10943
INFO: LOBBY: Processing LOBMSG_PrivateScriptData message
INFO: GI = \000{
INFO: GameMods={ },
INFO: GameOptions={
INFO: GameType="structuredefense",
INFO: capturetheflag={
INFO: CheatsEnabled="false",
INFO: DeathPenalty="Normal",
INFO: ExperienceRate="Normal",
INFO: FogOfWar="explored",
INFO: GameSpeed="normal",
INFO: GoldIncome="Normal",
INFO: GruntStrength="Normal",
INFO: ScenarioFile="/maps/map05/map05_scenario.lua",
INFO: SpawnRate="Fast",
INFO: StartingGold="Normal",
INFO: StartingLevel="One",
INFO: StartingWarRank="1",
INFO: StartingWarScore="Normal",
INFO: Timeouts="-1",
INFO: TotalFlagCaptures="3",
INFO: TowerStrength="Normal",
INFO: Victory="capturetheflag",
INFO: WarRankSpeed="Normal",
INFO: WarScoreIncome="Normal",
INFO: achievements="true"
INFO: },
INFO: conquest={
INFO: CheatsEnabled="false",
INFO: DeathPenalty="Normal",
INFO: ExperienceRate="Normal",
INFO: FlagCaptureTime="Moderate",
INFO: FogOfWar="explored",
INFO: GameSpeed="normal",
INFO: GoldIncome="Normal",
INFO: GruntStrength="Normal",
INFO: ScenarioFile="/maps/map05/map05_scenario.lua",
INFO: SpawnRate="Fast",
INFO: StartingGold="Normal",
INFO: StartingLevel="One",
INFO: StartingWarRank="1",
INFO: StartingWarScore="Normal",
INFO: Timeouts="-1",
INFO: TowerStrength="Normal",
INFO: Victory="conquest",
INFO: WarRankSpeed="Normal",
INFO: WarScoreIncome="Normal",
INFO: achievements="true"
INFO: },
INFO: flagcontrol={
INFO: CheatsEnabled="false",
INFO: DeathPenalty="Normal",
INFO: ExperienceRate="Normal",
INFO: FlagCaptureTime="Moderate",
INFO: FogOfWar="explored",
INFO: GameSpeed="normal",
INFO: GoldIncome="Normal",
INFO: GruntStrength="Normal",
INFO: ScenarioFile="/maps/map05/map05_scenario.lua",
INFO: SpawnRate="Fast",
INFO: StartingGold="Normal",
INFO: StartingLevel="One",
INFO: StartingWarRank="1",
INFO: StartingWarScore="Normal",
INFO: Timeouts="-1",
INFO: TowerStrength="Normal",
INFO: Victory="flagcontrol",
INFO: WarRankSpeed="Normal",
INFO: WarScoreIncome="Normal",
INFO: WinningWarScore="10000",
INFO: achievements="true"
INFO: },
INFO: sandbox={
INFO: CheatsEnabled="false",
INFO: DeathPenalty="Normal",
INFO: ExperienceRate="Normal",
INFO: FogOfWar="explored",
INFO: GameSpeed="normal",
INFO: GoldIncome="Normal",
INFO: GruntStrength="Normal",
INFO: ScenarioFile="/maps/map05/map05_scenario.lua",
INFO: SpawnRate="Fast",
INFO: StartingGold="Normal",
INFO: StartingLevel="One",
INFO: StartingWarRank="1",
INFO: StartingWarScore="Normal",
INFO: Timeouts="-1",
INFO: TowerStrength="Normal",
INFO: Victory="sandbox",
INFO: WarRankSpeed="Normal",
INFO: WarScoreIncome="Normal",
INFO: achievements="true"
INFO: },
INFO: slaughter={
INFO: CheatsEnabled="false",
INFO: DeathPenalty="Normal",
INFO: ExperienceRate="Normal",
INFO: FogOfWar="explored",
INFO: GameSpeed="normal",
INFO: GoldIncome="Normal",
INFO: GruntStrength="Normal",
INFO: KillsToWin="30",
INFO: ScenarioFile="/maps/map05/map05_scenario.lua",
INFO: SpawnRate="Fast",
INFO: StartingGold="Normal",
INFO: StartingLevel="One",
INFO: StartingWarRank="1",
INFO: StartingWarScore="Normal",
INFO: Timeouts="-1",
INFO: TowerStrength="Normal",
INFO: Victory="slaughter",
INFO: WarRankSpeed="Normal",
INFO: WarScoreIncome="Normal",
INFO: achievements="true"
INFO: },
INFO: structuredefense={
INFO: CheatsEnabled="false",
INFO: DeathPenalty="Normal",
INFO: ExperienceRate="Normal",
INFO: FogOfWar="explored",
INFO: GameSpeed="normal",
INFO: GoldIncome="Normal",
INFO: GruntStrength="Normal",
INFO: ScenarioFile="/maps/map05/map05_scenario.lua",
INFO: SpawnRate="Fast",
INFO: StartingGold="Normal",
INFO: StartingLevel="One",
INFO: StartingWarRank="1",
INFO: StartingWarScore="Normal",
INFO: Timeouts="-1",
INFO: TowerStrength="Normal",
INFO: Victory="structuredefense",
INFO: WarRankSpeed="Normal",
INFO: WarScoreIncome="Normal",
INFO: achievements="true"
INFO: }
INFO: },
INFO: Observers={ },
INFO: PlayerOptions={
INFO: {
INFO: Achievements={
INFO: Points=250,
INFO: Version=4,
INFO: hgsa0102=true,
INFO: hgsa0103={ goal1=1, progress=1 },
INFO: hgsa0104={ goal1=1, progress=1 },
INFO: hgsa0105={ goal1=10, progress=10 },
INFO: hgsa0106={ goal1=10, progress=10 },
INFO: hgsa0107={ goal1=10, progress=10 },
INFO: hgsa0113={
INFO: goal1=0,
INFO: goal2=true,
INFO: goal3=0,
INFO: goal4=0,
INFO: goal5=0,
INFO: goal6=0,
INFO: goal7=0,
INFO: goal8=0,
INFO: progress=1
INFO: },
INFO: hgsa0114={ goal1=75265.1953125, progress=75265.1953125 },
INFO: hgsa0115={ goal1=7, progress=7 },
INFO: hgsa0116={ goal1=20, progress=20 },
INFO: hgsa0118={ goal1=190520, progress=190520 },
INFO: hgsa0121={ goal1=256, progress=256 },
INFO: hsedna02=true,
INFO: hsedna03={ goal1=1, progress=1 },
INFO: hsedna04={ goal1=1, progress=1 },
INFO: hsedna05={ goal1=1, progress=1 },
INFO: hsedna06={ goal1=1, progress=1 },
INFO: hsedna07={ goal1=1, progress=1 },
INFO: hsedna13={
INFO: goal1=0,
INFO: goal2=true,
INFO: goal3=0,
INFO: goal4=0,
INFO: goal5=0,
INFO: goal6=0,
INFO: goal7=0,
INFO: goal8=0,
INFO: progress=1
INFO: },
INFO: hsedna14={ goal1=29041.888671875, progress=29041.888671875 },
INFO: hsedna15={ goal1=5, progress=5 },
INFO: hsedna16={ goal1=6, progress=6 },
INFO: hsedna21={ goal1=23100.43359375, progress=23100.43359375 },
INFO: hsedna22={ goal1=57645.625, progress=57645.625 }
INFO: },
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=2,
INFO: Faction=1,
INFO: Hero="hsedna",
INFO: Human=true,
INFO: OwnerID="10943",
INFO: PlayerColor=1,
INFO: PlayerName="Trigeminal",
INFO: Ready=true
INFO: },
INFO: {
INFO: Achievements={
INFO: Points=200,
INFO: Version=4,
INFO: hqueen02=true,
INFO: hqueen03={ goal1=1, progress=1 },
INFO: hqueen04={ goal1=1, progress=1 },
INFO: hqueen05={ goal1=4, progress=4 },
INFO: hqueen06={ goal1=4, progress=4 },
INFO: hqueen07={ goal1=4, progress=4 },
INFO: hqueen13={
INFO: goal1=0,
INFO: goal2=true,
INFO: goal3=0,
INFO: goal4=0,
INFO: goal5=0,
INFO: goal6=0,
INFO: goal7=0,
INFO: goal8=0,
INFO: progress=1
INFO: },
INFO: hqueen14={ goal1=55236.11328125, progress=55236.11328125 },
INFO: hqueen15={ goal1=11, progress=11 },
INFO: hqueen16={ goal1=13, progress=13 },
INFO: hqueen19={ goal1=4, progress=4 },
INFO: hqueen20={ goal1=35282.4921875, progress=35282.4921875 },
INFO: hqueen21={ goal1=2, progress=2 }
INFO: },
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=2,
INFO: Faction=1,
INFO: Hero="hqueen",
INFO: Human=true,
INFO: OwnerID="11359",
INFO: PlayerColor=2,
INFO: PlayerName="jacknozwad",
INFO: Ready=true
INFO: },
INFO: {
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=3,
INFO: Faction=1,
INFO: Hero="hgsa01",
INFO: Human=false,
INFO: OwnerID="10943",
INFO: PlayerColor=3,
INFO: PlayerName="<LOC ainame_0000>Leo",
INFO: Ready=false
INFO: },
INFO: {
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=3,
INFO: Faction=1,
INFO: Hero="hepa01",
INFO: Human=false,
INFO: OwnerID="10943",
INFO: PlayerColor=4,
INFO: PlayerName="<LOC ainame_0003>Syrad",
INFO: Ready=false
INFO: },
INFO: [6]={
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=3,
INFO: Faction=1,
INFO: Hero="hgsa01",
INFO: Human=false,
INFO: OwnerID="10943",
INFO: PlayerColor=6,
INFO: PlayerName="<LOC ainame_0014>Gygha",
INFO: Ready=false
INFO: },
INFO: [7]={
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=3,
INFO: Faction=1,
INFO: Hero="hepa01",
INFO: Human=false,
INFO: OwnerID="10943",
INFO: PlayerColor=7,
INFO: PlayerName="<LOC ainame_0019>Torald",
INFO: Ready=false
INFO: },
INFO: [8]={
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=3,
INFO: Faction=1,
INFO: Hero="hsedna",
INFO: Human=false,
INFO: OwnerID="10943",
INFO: PlayerColor=8,
INFO: PlayerName="<LOC ainame_0016>Rhegar",
INFO: Ready=false
INFO: },
INFO: [9]={
INFO: ArmyColor=1,
INFO: Civilian=false,
INFO: Difficulty=3,
INFO: Faction=1,
INFO: Hero="hrook",
INFO: Human=false,
INFO: OwnerID="10943",
INFO: PlayerColor=9,
INFO: PlayerName="<LOC ainame_0009>Taur",
INFO: Ready=false
INFO: }
INFO: }
INFO: }
INFO: Sounds process locked
INFO: Saving replay to "C:\Documents and Settings\John\My Documents\My Games\Gas Powered Games\Demigod\replays\Trigeminal\LastGame.DGReplay"
WARNING: Granny: FileReading (C:\work\forge\beta\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
INFO: Total Material Count: 24 Total Mesh Count: 24
INFO: Can't find texture "/env/common/layers/none_normal.dds" -- trying fallback.
INFO: Active mods in sim: \000{ }
INFO: Loading save file: \000/maps/MAP05/MAP05_save.lua
INFO: Loading script file: \000/maps/MAP05/MAP05_script.lua
INFO: !!!!!! Beat 0 is now available. Any loading after is this is on the foreground thread.
WARNING: No cam called \000WorldCamera
WARNING: No cam called \000WorldCamera\000 - failed executing - \000Reset
INFO: Sounds process locked
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hrook
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: *DEBUG: Prespawning rsoldier01
INFO: *DEBUG: Prespawning rarcher01
INFO: *DEBUG: Prespawning rpriest01
INFO: *DEBUG: Prespawning rcatapultasaurus01
INFO: *DEBUG: Prespawning rangel01
INFO: *DEBUG: Prespawning highpriest01
INFO: *DEBUG: Prespawning minotaurcaptain01
INFO: *DEBUG: Prespawning siegearcher01
INFO: *DEBUG: Prespawning powerup
INFO: *DEBUG: Prespawning droppeditem
INFO: *DEBUG: Prespawning buildseed
WARNING: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
INFO: CONTENT ERROR: No valid model specified for unit: buildseed
INFO: *DEBUG: Prespawning ugbshop01ward01
INFO: *DEBUG: Prespawning ugbshop01tolsink
INFO: *DEBUG: Prespawning hsednayeti
INFO: *DEBUG: Prespawning hgsa01mine01
INFO: *DEBUG: Prespawning hqueenent
INFO: *DEBUG: Prespawning hrooktoweroflight
INFO: *DEBUG: Prespawning hrooktol
INFO: *DEBUG: Prespawning hrookbreak
INFO: *DEBUG: Prespawning hrooktrebuchet
INFO: Loading hero abilities tables
INFO: Hero: \000hsedna
INFO: Hero: \000hepa01
INFO: Hero: \000hgsa01
INFO: Hero: \000hrook
INFO: Hero: \000hqueen
INFO: End Hero abilities load
INFO: MUSIC : Activating cue [Start_Cue]
INFO: Sounds process unlocked
INFO: Sounds process unlocked
INFO: Setting audio parameter 'WARSCORE' to value '1.000000'
INFO: Setting audio parameter 'TEAM' to value '1.000000'
INFO: Setting audio parameter 'LEVEL' to value '1.000000'
INFO: Setting audio parameter 'ALIVE' to value '1.000000'
INFO: Setting audio parameter 'TOURNAMENT' to value '0.000000'
INFO: Setting audio parameter 'TEAM' to value '1.000000'
INFO: MESHBP: /meshes/game/TargetArea_mesh
INFO: Victory = \000structuredefense
INFO: *DEBUG: Applying buff - StrengthenStronghold01
INFO: *DEBUG: Applying buff - StrengthenStronghold01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Setting audio parameter 'LEVEL' to value '2.000000'
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: ShopBp = {
INFO: AI=__blueprints.ugbshop08.AI,
INFO: Air=__blueprints.ugbshop08.Air,
INFO: AllyHoverBracket="",
INFO: Audio=__blueprints.ugbshop08.Audio,
INFO: AverageDensity=0.49000000953674,
INFO: BlueprintId="ugbshop08",
INFO: BlueprintOrdinal=682,
INFO: CameraTrackingYOffset=0,
INFO: Categories=__blueprints.ugbshop08.Categories,
INFO: CollisionOffsetX=0,
INFO: CollisionOffsetY=0,
INFO: CollisionOffsetZ=0,
INFO: CollisionShape="Box",
INFO: Defense=__blueprints.ugbshop08.Defense,
INFO: Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",
INFO: DesiredShooterCap=3,
INFO: Display=__blueprints.ugbshop08.Display,
INFO: Effects=__blueprints.ugbshop08.Effects,
INFO: EnemyHoverBracket="",
INFO: Footprint=__blueprints.ugbshop08.Footprint,
INFO: General=__blueprints.ugbshop08.General,
INFO: InertiaTensorX=2.6666667461395,
INFO: InertiaTensorY=2.6666667461395,
INFO: InertiaTensorZ=2.6666667461395,
INFO: Intel=__blueprints.ugbshop08.Intel,
INFO: LifeBarHeight=0.10000000149012,
INFO: LifeBarOffset=0,
INFO: LifeBarRender=false,
INFO: LifeBarSize=1,
INFO: Name="Common Achievement Shop",
INFO: NeutralHoverBracket="",
INFO: Physics=__blueprints.ugbshop08.Physics,
INFO: RuntimeData={
INFO: DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",
INFO: IconFileName="/textures/ui/common/icons/units/default_icon.dds",
INFO: OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",
INFO: UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"
INFO: },
INFO: ScriptClass="",
INFO: ScriptModule="",
INFO: ScriptedAction="/lua/user/ShopAction.lua",
INFO: SelectedBracket="",
INFO: SelectionCenterOffsetX=0,
INFO: SelectionCenterOffsetY=0,
INFO: SelectionCenterOffsetZ=0,
INFO: SelectionMeshSizeX=4,
INFO: SelectionMeshSizeY=4,
INFO: SelectionMeshSizeZ=4,
INFO: SelectionMeshUseTopAmount=0,
INFO: SelectionSizeX=5,
INFO: SelectionSizeY=1,
INFO: SelectionSizeZ=1,
INFO: SelectionThickness=0,
INFO: SelectionYOffset=0.5,
INFO: Shop=__blueprints.ugbshop08.Shop,
INFO: SizeX=4,
INFO: SizeY=4,
INFO: SizeZ=4,
INFO: Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",
INFO: Steering=__blueprints.ugbshop08.Steering,
INFO: StrategicIconName="",
INFO: Weapon=__blueprints.ugbshop08.Weapon
INFO: }
INFO: Setting audio parameter 'LEVEL' to value '3.000000'
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Setting audio parameter 'LEVEL' to value '4.000000'
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hgsa01
WARNING: *AI Warning: Could not get a damage data for - HGSA01Betrayer01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: ARMY2_2 Adding upgrade [CBuildingHealth01]
WARNING: Error running /lua/sim/tasks/AbilityTask.lua script in CScriptObject at 2a7c8f70: ...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): Game object has been destroyed
stack traceback:
[C]: in function `GetBlueprint'
...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): in function `Func'
c:\games\demigod\dgdata.zip\lua\system\callback.lua(45): in function `Call'
...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua(666): in function <...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua:639>
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: ARMY2_1 Adding upgrade [CTroopArmor01]
INFO: KILL VO : [KillHero_hepa01]
INFO: Setting audio parameter 'LEVEL' to value '5.000000'
INFO: Initiating Hero AI plan for: \000hepa01
INFO: KILL VO : [KillHero_hrook]
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Setting audio parameter 'LEVEL' to value '6.000000'
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hrook
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hrook
INFO: ARMY1_4 Adding upgrade [CBuildingHealth01]
INFO: Setting audio parameter 'LEVEL' to value '7.000000'
WARNING: *AI Warning: Could not get a damage data for - HGSA01Betrayer02
INFO: KILL VO : [KillHero_hrook]
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hqueen
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hrook
INFO: ARMY1_3 Adding upgrade [CTroopArmor01]
INFO: KILL VO : [KillHero_hgsa01]
INFO: Setting audio parameter 'LEVEL' to value '8.000000'
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: KILL VO : [KillHero_hepa01]
INFO: Setting audio parameter 'LEVEL' to value '9.000000'
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hqueen
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hqueen
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Setting audio parameter 'LEVEL' to value '10.000000'
INFO: KILL VO : [KillHero_hgsa01]
INFO: Initiating Hero AI plan for: \000hqueen
INFO: KILL VO : [KillHero_hrook]
INFO: KILL VO : [KillHero_hsedna]
INFO: Setting audio parameter 'LEVEL' to value '11.000000'
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hrook
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: KILL VO : [KillHero_hgsa01]
INFO: Setting audio parameter 'LEVEL' to value '12.000000'
INFO: Initiating Hero AI plan for: \000hqueen
INFO: Initiating Hero AI plan for: \000hrook
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Setting audio parameter 'WARSCORE' to value '2.000000'
INFO: KILL VO : [KillHero_hgsa01]
INFO: Setting audio parameter 'LEVEL' to value '13.000000'
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: ARMY1_3 Adding upgrade [CPortalFrequency01]
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hqueen
WARNING: Error running /lua/sim/tasks/AbilityTask.lua script in CScriptObject at 20210c70: ...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): Game object has been destroyed
stack traceback:
[C]: in function `GetBlueprint'
...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): in function `Func'
c:\games\demigod\dgdata.zip\lua\system\callback.lua(45): in function `Call'
...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua(666): in function <...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua:639>
WARNING: Error running /lua/sim/tasks/AbilityTask.lua script in CScriptObject at 27206970: ...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): Game object has been destroyed
stack traceback:
[C]: in function `GetBlueprint'
...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): in function `Func'
c:\games\demigod\dgdata.zip\lua\system\callback.lua(45): in function `Call'
...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua(666): in function <...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua:639>
WARNING: Error running /lua/sim/tasks/AbilityTask.lua script in CScriptObject at 2b492570: ...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): Game object has been destroyed
stack traceback:
[C]: in function `GetBlueprint'
...\dgdata.zip\units\heroes\hgsa01\hgsa01_abilities.lua(596): in function `Func'
c:\games\demigod\dgdata.zip\lua\system\callback.lua(45): in function `Call'
...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua(666): in function <...mes\demigod\dgdata.zip\lua\sim\tasks\abilitytask.lua:639>
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: ARMY1_3 Adding upgrade [CTroopStrength01]
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hqueen
INFO: KILL VO : [KillHero_hsedna]
INFO: Setting audio parameter 'LEVEL' to value '14.000000'
INFO: Initiating Hero AI plan for: \000hrook
INFO: ARMY1_3 Adding upgrade [CBuildingStrength01]
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hsedna
INFO: Setting audio parameter 'ALIVE' to value '0.000000'
INFO: Setting audio parameter 'LEVEL' to value '2.000000'
INFO: Setting audio parameter 'LEVEL' to value '3.000000'
INFO: Setting audio parameter 'LEVEL' to value '4.000000'
INFO: Setting audio parameter 'LEVEL' to value '5.000000'
INFO: Setting audio parameter 'LEVEL' to value '6.000000'
INFO: Setting audio parameter 'LEVEL' to value '7.000000'
INFO: Setting audio parameter 'LEVEL' to value '8.000000'
INFO: Setting audio parameter 'LEVEL' to value '9.000000'
INFO: Setting audio parameter 'LEVEL' to value '10.000000'
INFO: Setting audio parameter 'LEVEL' to value '11.000000'
INFO: Setting audio parameter 'LEVEL' to value '12.000000'
INFO: Setting audio parameter 'LEVEL' to value '13.000000'
INFO: Setting audio parameter 'LEVEL' to value '14.000000'
INFO: Setting audio parameter 'ALIVE' to value '1.000000'
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hqueen
INFO: KILL VO : [KillHero_hepa01]
INFO: Setting audio parameter 'LEVEL' to value '15.000000'
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: Initiating Hero AI plan for: \000hepa01
INFO: Initiating Hero AI plan for: \000hgsa01
INFO: KILL VO : [KillHero_hgsa01]
INFO: Search failed due to invalid start or end nodes in the graph tree
INFO: Sim crashed hard in DoSimBeat(): vector<T> too long