These are bugs noted in-game in version live at time of posting. Some are not visible to the naked eye at normal game speed.
- Rook's Hammer Slam shakes the ground a tenth of a second (or less) before the hammer hits the ground
- Queen of Thorn's Ground Spikes occasionally miss small creep in close proximity (not aoe?)
- Catapultsaurs missiles slow down noticeably once they come within a certain close range of small demigods (edit: this happens to arrows as well)
- Unclean Beast's Melee attacks land before he moves, 90% of the attack animation (which is totally awesome) is after the damage is done.
- Rook's normal Melee attacks are not directly connected to the shockwave the hit produces
- Rook's tower of light on his left shoulder fires from the left of the shoulder instead of from the orb roof (just looks weird)
- Queen of Thorn's Ranged attacks produce a large and ugly root/thorn sinking into the ground. The missile continues to sink in a straight path below the gameplay map, and is therefore visible when looking from the side of the map ( http://img175.imageshack.us/img175/4021/91402029eg7.jpg )
- Sedna can sometimes stand and attack small creep for a long time (4-5 hits) without doing any damage. This happens too often to be a result of bad luck when it comes to misses. (edit: I think you cannot miss creeps anyway, but I could be wrong)
Also noting at this stage in beta, that I can modify without consequence game UI files that can give me an advantage in-game, for example moving the camera when the game is paused.