I was just thinking about various difficulty settings in games like GalCiv2, and how they are usually scaled against some nebulous "average" gamer out there.
Wouldn't it be cool to tailor the difficulty settings to each player? Keep a profile of each human playing the game (on the local computer) so when you ask for an "normal" difficulty game the AI would adjust the AI to give YOU fairly challenging but beatable opponents? Maybe even advance YOU in rank over multiple games as your skill improved. So when you ask for a "difficult" game after playing and winning the last 20 games in a row the AI would adjust to give you a true difficult challenge.
Of course, even without profiles there is always the option to just choose a higher difficulty setting. I just think the ability to increase in rank over multiple games would be a nice plus. It would give more of a feel of customization to the game.
I think difficulty should work as follows.
Beginner - you win. Barring that you surrender you are going to beat these pathetic opponenets silly. This setting is for learning the game, and for people with very fragile egos. Winning at this setting would give NO rank advancement to your profile.
Easy - still an almost certain win. The Ai should put up enough of a fight to give new players a sense of accomplishment by winning. Winning gives minimal advancement.
Normal - A game that requires some knowledge and skill of the game to win. Even a well played game should have some possibility of being lost, although the player should be favored as long as they play well. Winning gives "100%" advancement. (i.e. 5 wins at this level increases a rank)
Difficult - You are going to have to know what yoyu are doing and make few mistakes to win. Even with a well played game, the computer players have a good chance of winning. Winning gives 150% rank advancement
Painfully difficult - Advanced players are going to have a rough time. Most players are going to get beaten at this level, sometimes humiliatingly. Winning gives 200% rank advancement
Impossible - Even advanced players wet themselves against these opponents. Victory even for the elite player is going to be the exception rather than the rule. Winning gives 500% rank advancement (i.e. 1 win = 1 rank advance)
As far as ranks you could start out as a "sorceror's apprentice" and move up thru various ranks (top rank being Master of magic, of COURSE!)