Most of the problems you seem to have with itemx Xehr are what bring the strategy into the game. Money management and item-buying strategies will indeed add another depth to the game. Saying that it will turn the game into DotA 2.0 is a silly argument because is that necessarily a bad thing? Is any first person shooter with guns just Doom? Is any good rts just ripping Total Annihilation and Starcraft? Are all good RPG's infringing DnD's copyrights? Or even thee copyrights of the imaginations of children since the start of human history? Class-action suit anyone? (Also, DotA in the WC3 community is known as an AoS game as the idea for its "genre" was based directly on another mod called Age of Strife. So why not just say you're borrowing some things from lots of different WC3 mods and borrow recipes from that?).
The largest point of recipes is to help upgrade cheaper items into more powerful ones without having to have 30 shops around to buy from. DotA is extremely limited by the Warcraft 3 engine (even though the engine is powerful enough to do some impressive things, like WoW for instance), which is not nearly as much of a problem for Demigod as it was for the creators of DotA, but that doesn't mean it doesn't add depth to the game. Rules to learn aren't a bad thing because they make it harder or more in depth, ask the guys that made SoaSE.
Another question for this thread I'd like to postulate is: If, even if it is not possible add them into the shipped version of Demigod, will it be possible to add the idea ot the editor? I haven't read much up on the editor or how much power it will give to the users (creation of items, new Heroes, etc), but if that were possible and you just left it up to the community to implement this idea, then that is the least I ask.
If the engine DOES give the user much power over level creation and character creation, I wouldn't be surprised to see some direct DotA clones within the end of the year. Again, not a bad thing as it will: A] bring over DotA players to make the game more populate, B] surely have the lasting appeal that DotA has given WC3 (went from being played a lot to not very much to superstar game status with worldwide tournaments and Basshunter's massacre of anything sembling rational music), C] keep the copyright to the contents of the game in the player's hands (unlike blizzard's editor which, in true blue Tyrannical fashion, gives the copyright to ANYTHING made with it directly to blizzard), and D] facilitate tournaments as it is built directly into the game.
If you got to this point, thx a bunch.
Edit: Changed the parentheses to braces because apparently B + ) =
.