Unhandled exception:
Unknown error 0x00000022
Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: Display=__blueprints.ugbshop08.Display,
info: Effects=__blueprints.ugbshop08.Effects,
info: EnemyHoverBracket="",
info: Footprint=__blueprints.ugbshop08.Footprint,
info: General=__blueprints.ugbshop08.General,
info: InertiaTensorX=2.6666667461395,
info: InertiaTensorY=2.6666667461395,
info: InertiaTensorZ=2.6666667461395,
info: Intel=__blueprints.ugbshop08.Intel,
info: LifeBarHeight=0.10000000149012,
info: LifeBarOffset=0,
info: LifeBarRender=false,
info: LifeBarSize=1,
info: Name="Common Achievement Shop",
info: NeutralHoverBracket="",
info: NoDropShadow=false,
info: Physics=__blueprints.ugbshop08.Physics,
info: RuntimeData={
info: DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: IconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"
info: },
info: ScriptClass="",
info: ScriptModule="",
info: ScriptedAction="/lua/user/ShopAction.lua",
info: SelectedBracket="",
info: SelectionCenterOffsetX=0,
info: SelectionCenterOffsetY=0,
info: SelectionCenterOffsetZ=0,
info: SelectionMeshSizeX=4,
info: SelectionMeshSizeY=4,
info: SelectionMeshSizeZ=4,
info: SelectionMeshUseTopAmount=0,
info: SelectionSizeX=5,
info: SelectionSizeY=1,
info: SelectionSizeZ=1,
info: SelectionThickness=0,
info: SelectionYOffset=0.5,
info: Shop=__blueprints.ugbshop08.Shop,
info: SizeX=4,
info: SizeY=4,
info: SizeZ=4,
info: Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",
info: Steering=__blueprints.ugbshop08.Steering,
info: StrategicIconName="",
info: Weapon=__blueprints.ugbshop08.Weapon
info: }
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
warning: hrook can't use ability HRookHammerSlam01 because of \000{ Energy=true }
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Setting audio parameter 'LEVEL' to value '4.000000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: KILL VO : [KillHero_hqueen]
warning: Clamping character u+0057 to MAX_CHAR_WIDTH
info: Setting audio parameter 'LEVEL' to value '5.000000'
debug: Loading module '\000/lua/user/powerupaction.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
info: Sim crashed hard in DoSimBeat(): The operation completed successfully.
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/lua/ui/dialogs/exitdialog.lua\000'
debug: Loading module '\000/lua/ui/dialogs/dialog_options.lua\000'
debug: Loading module '\000/lua/ui/menus/menubuttonframe.lua\000'
debug: Shutting down recon for armies:
debug: 0
debug: 2
debug: Shutting down recon for armies:
debug: 1
debug: 3
debug: Shutting down recon for armies:
debug: 4
debug: Shutting down recon for armies:
debug: 5
debug: Shutting down recon for armies:
debug: 6