EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x007477b0
attempted to read memory at 0x00000008
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x007477b0)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
info: Setting audio parameter 'WARSCORE' to value '7.000000'
info: Initiating Hero AI plan for: \000hepa01
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: ShopBp = {
info: AI=__blueprints.ugbshop08.AI,
info: Air=__blueprints.ugbshop08.Air,
info: AllyHoverBracket="",
info: Audio=__blueprints.ugbshop08.Audio,
info: AverageDensity=0.49000000953674,
info: BlueprintId="ugbshop08",
info: BlueprintOrdinal=723,
info: CameraTrackingYOffset=0,
info: Categories=__blueprints.ugbshop08.Categories,
info: CollisionOffsetX=0,
info: CollisionOffsetY=0,
info: CollisionOffsetZ=0,
info: CollisionShape="Box",
info: Defense=__blueprints.ugbshop08.Defense,
info: Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",
info: DesiredShooterCap=3,
info: Display=__blueprints.ugbshop08.Display,
info: Effects=__blueprints.ugbshop08.Effects,
info: EnemyHoverBracket="",
info: Footprint=__blueprints.ugbshop08.Footprint,
info: General=__blueprints.ugbshop08.General,
info: InertiaTensorX=2.6666667461395,
info: InertiaTensorY=2.6666667461395,
info: InertiaTensorZ=2.6666667461395,
info: Intel=__blueprints.ugbshop08.Intel,
info: LifeBarHeight=0.10000000149012,
info: LifeBarOffset=0,
info: LifeBarRender=false,
info: LifeBarSize=1,
info: Name="Common Achievement Shop",
info: NeutralHoverBracket="",
info: NoDropShadow=false,
info: Physics=__blueprints.ugbshop08.Physics,
info: RuntimeData={
info: DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: IconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info: UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"
info: },
info: ScriptClass="",
info: ScriptModule="",
info: ScriptedAction="/lua/user/ShopAction.lua",
info: SelectedBracket="",
info: SelectionCenterOffsetX=0,
info: SelectionCenterOffsetY=0,
info: SelectionCenterOffsetZ=0,
info: SelectionMeshSizeX=4,
info: SelectionMeshSizeY=4,
info: SelectionMeshSizeZ=4,
info: SelectionMeshUseTopAmount=0,
info: SelectionSizeX=5,
info: SelectionSizeY=1,
info: SelectionSizeZ=1,
info: SelectionThickness=0,
info: SelectionYOffset=0.5,
info: Shop=__blueprints.ugbshop08.Shop,
info: SizeX=4,
info: SizeY=4,
info: SizeZ=4,
info: Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",
info: Steering=__blueprints.ugbshop08.Steering,
info: StrategicIconName="",
info: Weapon=__blueprints.ugbshop08.Weapon
info: }
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop03/ugbshop03_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: KILL VO : [KillHero_hepa01]
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Initiating Hero AI plan for: \000hepa01
debug: Loading module '\000/units/strongholds/stronghold03/stronghold03_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '8.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
debug: Loading module '\000/units/minions/siegearcher/siegearcher03_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
Running on Vista 32bit, with Nvidea GeForce7800GT
I was in the middle of the map, and I was fighting...somehow. I don't recall exactly what I was doing at the time. Probably right clicked some enemy unit/Demigod.