warp stone: thsi item is nice and usefull,.. too usefull, for its price, you can use it to pull off near flawless combo that break the fun in the endgame and makes thign too easy, ist also can be abusing for porta flag steal
possibles fixes:
1- decrease the range equaly to the cloak of the night
2- increase the cost to 7k
3- when you buy it, the item diseapear after 5 use, and you need to buy it again to an other 5 charges
i believe warp stone remove alot of skill play to the game at his curent state
class balance:
sedna:
main problem are yeti since 3A
before, 8 yeti with mroe than 3k hp each was too abusive, and now, we have 4 yeti with less than 2k hp, that barely do any damage
my fix: give us the old yeti stats, but only 6 yeti at one time
at the curent status, if the yeti atack a DG, its littrerally no minor to no damage, and they die amazing fast, they are truly worthless, how can they hold the line like this?
unclean beast:
finnaly the UB have been tweaked, but its been tweaked a bit too much, now with venom spit, and the movement spelld passive skill and the movement imparing effects on hit, you just have to right click, and your target have no way to escape, if he try to teleport, you can interupt with the drain stun
its the curent state, to be succesfull are litteraly destroyign any DG, you need venom spit, the movement/ atack speed passive skill, and the movement debuff passive skill, and maybe later the skill that increase the weapon damage by X %
and if you have the warp stone, you even easier
for the Fix, well im not sure, but soemthign have to be done, because any player that understand still will be too strong
there is no escape
Torch bearer:
ice mode:
ice mage is now fun to play, btu coudl use a tweak
in early game, its pretty hard, your skill take alot of mana, and more work than other assasin to do soem minimal damage
but end game ( lvl 10 and more) the shatter damage with the aoe debuff, is too much, ice mage can be use to do flawless combo , especially with the rook, with warp stone, so 1800(2100 at lvl 20) shatter + hammer = kill
ice mage just need some tweakign in the early damage and end game damage
thats all when ice mage get lvl 10 / 15 its starting to be way too strong,. the shatter hurt too much the the debuff/ aoe stuns he can do
fire mode:
i think this is the most boring class to play
reason, to be truly effective, you only need fireball and fire nova
rign of fire need to be changed or replaced by a mroe usefull skill
no one will stand in rign of fire when you do it, and the tiem you loos to do it, you weapon damage will do more damage, and skill point you could invest somewhere else will be at better advantagem yuou may said : yea its effective vs mobs
but we already have fire nova, which di the work flawlessly vs mobs , onyl havign to cast fire ball and fire nova to atack demigod get old fast
posibles fixes:
1 - make rign fo fire follow the TB
2 remove the spell completly and replace it ( soem imolation spell, or some firewall spell, or even soem knock back spell that would do moderate to minor damage)
anyway, soemthing need to be done with ring of fire, any person that played the TB to the max will understand
also, the pantheon.. light vs dark, i think due to the limited DG available, factions vs factions is a bad idea
reason: stuck on 1 side with 4 DG to play, this get boring fast, we need diversity, a choose between 8 is less painfull
i may update this post again, but for now this is what i came up with, i have more testing to do before giving anythign else
and sorry for the bad english
note:
plz people ,if you plan to post there read carefully and think alot before doing critics or some addon to the ideas, these
are just objective suggestion from testing