my overall thoughts about balance. and i make this as a list to help frogboy see some points of game that need to be changed
1)Minion+idols are not very useful because of high hp/low dmg.(only some of them are useful like priest that can heal and some that can do heavy damage agaisnt structures.
Solution: change minion+most idols to have low hp and high dmg, this will help make them more useful since their dps will be big and generals will use them a lot for dmg while assasins have to deal with them because if left alone they can be a huge problem. Low hp/high dmg minions = more attention needed
2)Minion against structures, minions do bog dmg to static defenses since they cannot move and they can be deastroyed easily minions like spirits or other if there are many can be very dangerous against building since they can destroy them very fast because towers dont more
solution: make them do only 50% of dmg at structures + health nerf from 1 this will make minions more balanced
3)mageslayer is too powerful for only 8000 and i dont mean only stun, those stats it gives are just too good for 8k need to be increased
solution: increase cost to 12000, and change chance to stun 5%
4) regulus deadeye ability has very low chances to be useful
solution: increase chance to 5% and make it stuck with mage slayer
5)most stuns are very deadly and too bad for a good game imo. U can very easily if u are many demigods use many stuns continiously, and at that situation u cant do nothing at all=less control= u cant do anything
Solution:remove stuns and change stuning abilities with with weakening abilities(not slows since slow remove control a bit and there are too many already)Abilities like reduce armor, reduce dmg, increase dmg taken and generally only weakening effects
6)warpstone make speed useless since u can warp anywhere and just start slowing and stunning so enemy cast escape
solution: remove warpstone the only demigod that can do that will be erebus
7) erebus needs a buff he is the worst demigod right now
solution: dont really know what to make better maybe at mist keep only 50% of hp regeneration since mist is easy counter by health/ mana increase items. Duuno what else to change
8)ice tb a bit too powerfull at 15 lvl he can do 2900 dmg in some second and with a regulus to snipe its gg for any low health demigod.
Solution:mana is a problem at start but later it isnt because of helmets, so u cant say mana is a problem. Maybe u can change it to only do 2x not 3x that will do 2100 with rain of ice. With the armor u can shadow the weaknesses of torch bearer and that will create a high dmg with high hp armor demigod.
9)at late game any demigod can have anything he wants from health to attack speed. That causes point-click-sleep while attacking and maybe use a weakening effect but not to many thing only thing u do is attack normal because armors give huge health and huge regeneration so i any skill will be useless against 8k hp of a rook. that destroyes the uniqueness of each demigod and all become point attack afk beast.
solution: something that could help a lot is max stats as i propose at that topic
10) ub is a bit more durable, it clearly is a rogue class high dmg/low hp.
solution: decrese hp at late lvls he has a lot of hp and armor without any bought armor
11)rook towers are difficult to take down at the start of a game since they have a lot of hp
solution: decrease dmg and hp of the first 2 lvls of towers. Also make them fall when rook dies
12)bug maybe: u cant destroy mines even if u see them with ranged demigods
solution: make them destrutable
So waht do u think, u agree u disagree? y thing something needs to be changed by another way?