I've been toying around with the in-game Pause/Timeout feature recently, and I've stumbled upon a minor bug. If I attempt to pause the game while playing in a match that has Timeouts set to "None", (such as a Pantheon game) Demigod's audio start to act... unreliably. I'll usually lose all in-game sound effects, (Except a limited selection of the voice-over commentator's announcements, and the "heartbeat" effect that occurs when at low health) but I'll sometimes lose the background music as well, forcing me to play in near-silence. The audio will remain this way until I quit and restart Demigod, but sometimes I'll regain the ability to hear music between matches.
As far as I can tell, this does not happen if the match options are set to allow players to pause/timeout the game.
While we're on the issue of sound FX, I've noticed that the audio begins to stutter whenever I enter the Demigod selection screen, but that is the only place. Once I've selected my DG and returned to the Pantheon/Match screen, the stuttering effect ceases. (EDIT: Scratch that. After last leaving the Demigod selection screen in Pantheon mode, the stuttering continued whilst in the menu screen(s), and persisted until I started a new match.)