Since it's become a general vent your frustrations thread, I'm tired of the "the full version is much better than what you're testing" caveat to all posts by Brad recently.
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I've never said the full version will be "much better" than what you're testing.
Let me be clear: If you hate beta 3D you will hate the final version too. But looking at the overall feedback we've gotten, I think we have good reason to feel good and confident about Demigod.
Where the final version will be better is in balance, Impulse Reactor features, connectivity features, match-making and of course the single-player game (which includes AI improvements). But none of those things are going to change someone who is looking for a DotA clone.
A lot of people don't realize that our goal isn't to make something just like Dota but with better production values. Dota was certainly one of the early inspirations for the style of game Demigod is (as opposed to say DOW or Empire Total War or Supreme Commander or Sins of a Solar Empire).
My opinion is that Dota has helped define a new kind of strategy sub-genre and Demigod exists in that new sub-genre.
I've been through a lot of these betas over the years and it's always the same. With Sins of a Solar Empire, there were the hard core gamers who said that it wasn't really a 4X game and that it didn't have enough "depth". With Galactic Civilizations is was the same thing "not enough depth". Hard core players tend to want endless amounts of depth.
I don't use the term "hard core gamer" as a perjorative here. It is simply that people who join these beta programs tend to be from a subset of the demographic we are trying to reach.
We have put enough typical strategy gamers in front of Demigod and seen how they react to know we have something very special here. Our job going forward is to continue to polish the game, listen to feedback and enhance what we have, and of course address the two biggest real issues: Connectivity and in-game disconnect handling (both technical issues).