For refernce(Demigod base armor, and armor increase for level varies. So these are rough numbers for reference):
Level 1: |
~350armor: |
~12% damage reduction |
(Base) |
~2350armor: |
~48% damage reduction |
(+2000 Bonus) |
36% gained by bonus |
|
Level 15: |
~650armor: |
~21% damage reduction |
(Base) |
~1850armor: |
~42% damage reduction |
(+1200 armor item) |
21% gained by bonus |
~2650armor: |
~50% damage reduction |
(+2000 Bonus) |
29% gained by bonus |
~3850armor: |
~59% damage reduction |
(+2000 Bonus, +1200 armor item) |
21% gained by item, 17% gained by bonus |
Now, I made this table so you have a reference of the sort of numbers in what I'm proposing.
The Bonus I have there, is because what i'm proposing is that for each Demigod, beyond one(1), attacking another Demigod or a structure, I think it should get a 2000-3000 armor bonus. So if a 2nd Demigod hits an enemy enemy within a few seconds of the first one, they get this 2000 armor bonus for a short duration, and it keeps refreshing when they both keep attacking. Three at 4000 bonus.
Ontop of this, I think damage should be increased by about 25% for all the demigods.
The end result is that 1 on 1, one person will be killed faster. There is less chance of someone able to flee, or teleport away. It is easier to kill in a fair equal one on one fight. But with ganging up on someone, damage is reduced. It also makes it where your DPS is decreased when focus firing on a tower, but it's increase when spreading out on them.
Ganging up on one person is so powerful. It's easily the most effective, and sometimes only, way to kill someone. And everyone pushing down a lane, rolling down a line of towers is so powerful too. Some things need to be done to encourage spreading out.
Then that ganging in the begining, getting kills, getting gold, makes it where you more easily get to a point where one person is super powerful in the end.
This isn't something that wipes out ganging up, it hardly makes it much less effective because of the damage increase pretty much negates the armor gain. What it does is increase damage in 1vs1 fighting, without making ganging MORE effective. It's kind of like ganging is the only option to get kills unless someone is stupid early on. You use that ganging to gain levels, to gain advantage, so you finally can solo people at later levels. I think solo'ing should be easier, earlier on, when things are more level.
The main issue i'd see with this, though, is it's not intuitive. But it's not like it couldn't just be explained in the tutorial.