Varied Main Menus
In the old Unreal engine game RUNE, as you played through you unlocked new title graphics/animations. At least that is my recollection. Regardless, the graphics you beheld for the title screen were subtly different at times. I would love to see this for Demigod, as you progress through a singleplayer campaign.
The further you get, the greater the array of menu graphics may greet you at start-up. The further your progress, the more intricate or 'advanced' the title screen might get. Depends on what triggers the unlock - depends upon what you predicate the event on.
Seems to me Demigod has a vast wealth of visual artistry that could be plundered for this purpose. (ditto music btw... I miss the heavy theme from the early betas...)