I will attempt to illustrate my truth here by agreement.
You are correct – randomization and chance have no place in a competitive play game like Demigod.
Except for Lord Erebus` CHANCE to summon NightWalkers, which is actually enhanced directly by an entire section of his skill tree.
And Cloak Of Elfinkind with its 15% CHANCE to Dodge.
And Unmaker with its 20% CHANCE to increase Attack Speed.
And Duelist`s Cuirass with its 5% CHANCE of 1.5x Damage.
And Groffling Warplate with its 1% CHANCE for a Shield.
And Platemail Of The Crusader with its 1% CHANCE to Heal.
And Theurgist`s Cap with its 5% CHANCE to impede Health and Energy regeneration on targets.
And Vinling Helmet with its 3% CHANCE to reap some measure of Energy on a hit.
And Assassin`s Footguards with its 10% CHANCE to Dodge.
And Journeyman Treads with its 5% CHANCE to increase Movement Speeds.
And Wyrmskin Handguards with its 20% CHANCE to reduce Movement & Attack Speeds.
And Gauntlets Of Despair with its 15% CHANCE to drain energy.
And Slayers Wraps with its 10% CHANCE for 2x Damage.
And Gloves Of Fell-Darkur with its 20% CHANCE of delivering a firey blast.
And Doomspite Grips with its 20% CHANCE of cleaving.
Etcetera.
Hmmm... looks like random chance *already* plays a huge role in this tight competitive play game.
I estimate that about 40% + Items feature some randomized trait. I think I have an inexorable point of logic here, don`t I...?