7DS team,
a few more Q's (I'm full of them aren't I?):
1. Post #11/#13 (can't remember which) by Annatar11 notes that Entrenchment is coded for up to 4 TYPES OF STRIKECRAFT. I know that it's up to 3 at least (Advent are the evidence), but is it true that up to 4 may be used?
2. Zero10oneSB, have you tried zooming in on the model, or where it was? If so, and it still wasn't there, try doing it with scale factor at 1, and then script it and put it in the game. If it's bigger than a starbase, try decreasing the factors by 0.2 or 0.5. Once you have it the size you like, then leave it that way.
3. could anyone on the 7DS team PM me a simple tutorial on how to add a new race? So far the mod I'm still working out the details of is set for 2 new races. Also, what's the race# limit?
4. any info on changing the infocard details on the weapons would be most appreciated.
also, is double-posting against the forum rules?, and if so I apologize. (I don't know where the forum rules are)
1. If Annatar says 4, I'd go with 4. He is almost always right.
3. To add a new race, (I'm too lazy to PM you, sorry
) copy+paste the playerTech, playerPsi, or playerPhase file in the GameInfo folder, rename it to whatever you want your race to be, then (for Entrenchment) add your race to the entity.manifest.
To add a ship to your race, again, copy+paste an existing ship, rename it, then put it in the entity file for your race in the appropriate section. If you are adding the ship to existing ones, make sure to add +1 to the counter for the # of ships. If you're replacing an existing one, you don't need to. You also need to add any ships you make to the entity.manifest.
4. Open the entity file for the ship you want to change, find the weapons, and change the numbers.
5. No, its not technically against the rules, although it's usually better to just edit your existing post.