anyone who's still monitoring this thread, please pay attention!
Several things-
1. akkan117, I figured out Particle Forge. Turns out I hadn't RIGHT-CLICKED the emitter button, to create a new emitter. After that, it was just following the instructions.
2. okay, so I'm making a mod called 'Vasari Supremacy'. I've scripted out most of the new ships, abilities, edited the strings files and manifest files.
The problem I'm having has to do with the models/textures. For my new ships, I'm using resized cap ship models (they're smaller). I used the mesh resize tool. I am using the developer executable of Entrenchment (v1.03 build) to debug the mod.
This was my first problem that I couldn't figure out at first (brackets are added to prevent confusion of question text):
[Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/DynamicVector.h(172)
i >= 0]
I think it has to do with the textures being improperly done. This is because when I took the resized Marauder mesh, then resized the 3 textures that go with it using GIMP (v2.6.6), renamed all three textures (the mesh is already renamed), this problem didn't pop up anymore. If you could tell me exactly what this means, that would be helpful.
These three complaints also kept popping up several times:
[Assert @ c:\gs\entrenchment\CodeSource\Engine/Render/Texture/FileTexture.cpp(260)
srcLevelCount == dstLevelCount]
[Assert @ c:\gs\entrenchment\CodeSource\Engine/Render/Texture/FileTexture.cpp(280)
dstSurface != 0]
[Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/List.h(431)
i != End()] (<- the parentheses here are part of the complaint of the dev.exe)
The first two I gather are texture-related. I also suspect the third is as well. Once again, if you could tell me what they mean (and how to fix them), that would be most helpful.
This one popped up once, and I think that it's also related to the textures, but I've no idea why.
[Assert @ c:\gs\entrenchment\CodeSource\Engine/Render/Texture/FileTexture.cpp(268)
DirectXAssert: [!FAILED(dxVerifyHR)]
Context: d3dTexture->GetSurfaceLevel(i, &dstSurface)
HR: (D3DERR_INVALIDCALL)-Invalid call] (<- once again, parentheses are part of the complaint)
Note that the pair of brackets- [!FAILED(dxVerifyHR)] are part of the complaint. Once again, actually being informed what this means and how to fix it would be nice.
3. If you guys could tell me how to create a shieldmesh for a custom ship (as in a new race's ships), that would be awesome. I ask because at this time I have NO IDEA how to do this, and I really want to know so I can.
Thanks 7DS team.