Example: In Street Fighter 4, when you're about to lose, your enemy generally takes more damage than you. This is to ensure most matches become very even, and it is not 100% decided who wins the round, right until the very last second. The upside to this, however, is, when you're getting very good at this game, and you can make the small technique specific attacks/blocks, you get a miniscule advantage over your opponent, and your percentage chance of winning gets considerably higher.
This can be applied to the game, to make a more even match the whole game through.
The same principle; are you perhaps 2 levels higher than your opponent (don't know how that should be made when it's 4v4 though), your opponent takes slightly less damage from your Demigod's attacks. You should, obviously, still have an advantage over him, but this advantage could be made a little smaller than it is now.
All of this comes at an expense. People around here have talked about Demigod's potential of being a great eSport game, but if this "feature" gets implemented, the whole idea of a players skill, becomes less dominant, and even though you're a great player, there would be no way to really dominate your enemy.