Once the game is out and devs can focus on patching it through, what are a few very ambitious things you would like to see in future updates? (I'm not talking about UI tweaks - think big)
Personally -
- Dynamic Fog of War - Engine limitations mean we probably can't see this implemented as maps with multiple levels, but what about buildings that act as FoW "generators?" Line of sight when close to one of these buildings would drop by 80% or more which introduces levels of evasion and ambush.
- Neutral and Random elements - Reskin a Minotaur Captain and increase his size 200% - put him in front of the artifact flag and give him orders to attack anything that comes close. Make him powerful enough that he can't be solo'd til level 15 or so. When he dies the team that last hits him gets 1k gold each or he drops a random item. Rinse, Repeat - every neutral flag has it's own guardian (most of them much weaker than Mino, but still strong enough to prevent the easy cap trades we see now)
- Give us a "Wilderness" map - Rather than three/five straight, clinical lanes I'm thinking a map that looks like a lung or a river delta - many many narrow winding lanes that branch and meet and make it easy to get "lost".
- Give us maps with more than two side. Three-sided would be ideal to start.
- Give us a map/modkit and native, easily used and rated mod library in Impulse
What else?