Demigod has been a lot of fun so far, full points.
However,
I've bumped into issues with the pathfinding algorithm.
I tend to move my character long distances from zoomed out viewpoint.
On occassion i've been getting hung up on the map.
One time I was stuck on the inner curve of one of the paths of Leviathan. (I was using Regulus)
Another time I was stuck 'behind' one of the small holes in Two Brothers. (I was using Unclean Beast)
Note that in both cases I was 'stuck' against a wall of the map geometry, not monsters, towers or buildings. In both cases the walking animation continued to play, but the character remained stationary.