Yesterday I read a reply by Stardock's Israri that seemed to me quite outrageous :
[quote who="Istari" ]
There aren't "bugs" in connection code as much as it needs to be identify players whose routers are too difficult to traverse. We are working on updates in the coming days that will give players more control over the connection in games.
[/quote]
I wrote a reply but decided to cool down on it for a while, which turned out well since the thread was nuked ( the OP had an obnoxious nik anyway ) and Frogboy's address was much more diplomatic and considerate.
What Istari said was basically Stardock is summarily dissing hundreds of us customers, and "fixing" the other customers' problems by instructing them how to shut us out.
Unfortunately, Brad's words come down to the same thing : No solution is in sight.
So what we have is : Stardock released a beautiful game, that has no campaign, is built for online multiplayer team play, and as things stand on release day, only about 50%-80% ( do we have official numbers ? ) of customers will get to play it online with reasonable usability.
It's not that devs could see the light just around the next corner, and decided to compromise to make declared release day, with a reasonable confidence of a good solution within a few days. This is a new approach to multiplayer ( p2p rather than server-based ) and they still don't know how to do it well enough. And trying to throw the blame on our routers is A : Wrong . Our routers are good for every other internet function, just not for Demigod ? B. Bad marketing approach. Buy our game, maybe you can play it ?
This is how I see things. Please correct me if I'm wrong.