Ok, so when you select Regulus, is lists his weakness as " Weak in melee combat".
That would be grand and all, IF he had a melee attack. As it stands Regulus deals the same amount of damage in melee range as he does from actual ranged combat (I'm not counting Snipe as it is a special attack).
When I say range I mean his normal auto attack that can be extended to have a very nice range buff through the talent tree.
Regulus also takes the same amount of damage, no matter what distance his enemy is attacking from (this normally isnt an issue since all other Demigods, sans Torchbearer, auto attacks from melee range)
So , is Regulus really at a disadvantage in melee combat? No he's not. I say, give him a melee attack that is substantially weaker than his bow shot when an enemy demigod closes the gap and gets within melee range. I think this small addition would bring a bit of balance by rewarding an agressive player against Regulus, but also add a much needed dimension to Regulus's play style by making sure you have an escape path, keeping range, and maybe giving a real use to mines as a defensive ability.
What do ya think?