no, not really. A simple stun hammer combo could kill? If he's melee, then he has to get up close, so he's gonna get wrecked if he is a melee fighter with the health of a reg or tb
we are just using vague terms, and after looking at abilities it could work. we do need a melee that is low hp
i think the idea is good, but he needs that element that seperates him from others.
slam - like rook. maybe all enemies in front get hurt, so can hurt a few demigods at all levels
illusion- new but useless , good players probably will be able to tell, depends how this works. maybe let players create an illsuion every 10 seconds, and then the more up the, the stronger he is, but any damage hurts them, or maybe 100 health. then aoe would wreck. maybe allow them to have health that can go up with level, and more up more damage he can do. as of now, i hate just the adding illusions. if he could summon and they buffed him, thatd be nice? could he control where they go though? then its just like putting a passive on and has no use really. i really would like this changed.
seems more like general abilitiy.
i think he needs something to get health. like 5 seconds where damage done doesnt hurt, jsut gives you health
souleater - i dont know. why should melee get punished for getting kill? i'd rather have something more skill based. i hate 'martyr' like in cod4
shift - like erubus, except can move. this could be key to making him a reasonable fighter. if he is faster and can deal damage and shield i think thatd be good. is the point of this ability to run away? depends if charge needs target. if charge does, then this can be used to run away. but i think he needs a move that can shield while he hurts people
charge - same as erubus, no difference at all, unless have to target someone
mind over body - not bad, i dont know if any have something like this but i have yet to play a lot with generals