Hello.
The game, once connected and loaded, ran fine for a couple of days.
Today, however, I have experienced 3 seperate crashes. Two times, the game froze while loading
a map, then would not let me alt-tab away or escape to the task manager. I had to do a hard boot
with all my crap running in the background. Twice. Not fun.
The third and thus far last time the game loaded, and two seconds after the match started, I was
booted to the desktop with an exception error, which I will post below.
Now, it speaks to the good-ness of the core game that I am probably going to try one or two
more times to play before I put this thing down until it is patched up properly, however:
The game stills seems to be a few elephants shy of stable and complete.
Now that I am an active member of the community, I would like to see things progress to where
the game experience provides "more playin' and less prayin'", so if you need any more information
from me, want me to send dxdiag readouts, tests you want me to perform, etc... just let me know
and I will send them to a dev email.
I feel like I deserve some sort of fresh-baked cookies package in the mail after waiting two years
for the retail and then becoming a beta tester anyways, but, hey, that's life right?
At least I have a chance of someone taking me up on my offer and getting things done around here.
------------------
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0094b737
attempted to read memory at 0x00000000
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x0094b737)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
debug: Loading module '\000/lua/sim/scripttask.lua\000'
debug: Loading module '\000/lua/sim/navigator.lua\000'
debug: Loading module '\000/lua/sim/item.lua\000'
debug: Loading module '\000/lua/sim/upgradesys.lua\000'
warning: Setting StrongholdRings to 2
warning: Setting StrongholdRings to 2
debug: Loading module '\000/units/un/b/unbflag01/unbflag01_script.lua\000'
debug: Loading module '\000/lua/sim/flagunit.lua\000'
debug: Loading module '\000/units/ug/b/ugbresource01/ugbresource01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbartillerytower01/ugbartillerytower01_script.lua\000'
debug: Loading module '\000/lua/sim/unitcommand.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_script.lua\000'
debug: Loading module '\000/units/un/b/unbidol01/unbidol01_script.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/units/ug/b/ugbartillery01/ugbartillery01_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsedna_script.lua\000'
debug: Loading module '\000/lua/sim/meleeweapon.lua\000'
info: Initiating Hero AI plan for: \000hsedna
debug: Loading module '\000/units/heroes/hrook/hrook_script.lua\000'
info: Initiating Hero AI plan for: \000hrook
debug: Loading module '\000/units/heroes/hvampire/hvampire_script.lua\000'
debug: Loading module '\000/units/heroes/hepa01/hepa01_script.lua\000'
info: Initiating Hero AI plan for: \000hepa01
debug: Loading module '\000/units/heroes/hema01/hema01_script.lua\000'
info: Initiating Hero AI plan for: \000hema01
debug: Loading module '\000/units/heroes/hoak/hoak_script.lua\000'
info: Initiating Hero AI plan for: \000hoak
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_script.lua\000'
info: Initiating Hero AI plan for: \000hgsa01
debug: Loading module '\000/units/heroes/hqueen/hqueen_script.lua\000'
info: Initiating Hero AI plan for: \000hqueen
debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
debug: Loading module '\000/lua/sim/minionunit.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakspirit_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward01_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueenent_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hepa01
debug: Loading module '\000/units/heroes/hepa01/hepa01_skilllayout.lua\000'
info: Hero: \000hgsa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
info: Hero: \000hoak
debug: Loading module '\000/units/heroes/hoak/hoak_skilllayout.lua\000'
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hsedna
debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
info: Hero: \000hvampire
debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
info: Hero: \000hqueen
debug: Loading module '\000/units/heroes/hqueen/hqueen_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
info: MESHBP: /meshes/game/TargetArea_mesh
info: Victory = \000conquest
info: Sounds process unlocked
info: Sounds process unlocked
debug: Loading module '\000/lua/cursorfeedbackparams.lua\000'
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '2.000000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher04_script.lua\000'