We're looking at it. Basically what it boils down to the in-game disconnect response is too aggressive. We're going to be increasing that.
Here's where it affects things:
1. At the start of the game, there's a bit of data that has to be sent between players. Well, if the people aren't really well connected to each other (let's say lots of hops) it will cause players to "leave the game" at the start.
The solution for that will be on our end to do pantheon matches that are biased based on geographic location a bit. The solution on GPG's end will likely have more tolerance at the very start of a game.
2. During the game if someone lags out for a bit, bam. Solution there is the increased tolerance.