Theres a million things I (and I'm sure everyone) would change about Demigod...and to be fair that's the same with every game.
But the one thing I really feel needs to be added to keep the end game spicy is spell power.
Spells do not scale well at ALL into the multi-artifact part of the game.
It's pretty self explanitory, but let me explain:
Anything with a hard number should be able to be increased. From Fireball to QoT's shield. What worth is a 1450 absorb when people hit for 500-600? (Correct me if I'm wrong, but the absorb doesnt get the bonuses of armor right?)
What do you all think?
my FIRST thought was the same
but second is different, i try to explain, many skill are really powerful when you take them, like fireball or regulus long shot i forgot the name
gearing up your demigod with attack faster and faster and hit harder and harder, having that AND skills scaling a lot would result in 1 shot always
i think the actual balance in this aspect of the game is ok, gearing up your demigod WILL be way more powerful even with main skills not scaling, i would maybe just make them scale very slightly but surely wouldnt want a big increase