Once in a while I'll add one of my ideas for a demigod... I made my own thread because it'll just be easier for me to find my own thread and posts than is is to sift through an evergrowing forum.
Note; I'm aware that there are only 4 slots for active abilities and some DGs have more than that but that's what playtesting is for. I'm fairly certain that all the DGs we see currently did NOT work way back in pre-alpha/beta than they do now.
Jekylyn
Assassin
Base HP 1000 Lvl 1 -3000 at level 20
Base Damage 100 level 1 up to 250 at level 20
Base Speed will be 8 at max level
Base attack speed 1.75 up to .75 at level 20
Jester of the gods;
Jekylyn the Jester of the gods came to me while pestering my friends IRL.
I envision a trickster character who is purely about annoying other players and harassing than actually killing DGs, The overall flavour would be that of Hercule in tenkaichi budokai 2/3 or Dan from the streetfighter frnachise.
All his moves are to be envisioned as over the top and riddled with confetti, streamers, and a puffs of distracting smoke.
Look is along the lines of the typical medival court Jester complete with a walk that makes you LOL just to see him in play, or he'll be riding a circus ball and juggling knives, bombs, axes, swords, what have you. He'll be wearing a featureless mask.
Potential Active abilities;
- Switcheroo; Switch places with target (level 5) 45 second cool down [possible level 7 or 10 upgrade to apply a short duration slowdown/poison effect]
- Poof!; mild stun, mild dmg ability increasing duration and damage with levelling up (level 3, 5, and 7)
- Firebreather; Belch fire in a cone of damage dealing incinderary dmg with continuing burn dmg for 2-10 seconds based on level of the ability (level 1, 4, 7, 10, 15)
- Tumble; Similar to Rook's boulder toss except Jekylyn tosses himself!
- Knife throw; Jekylyn is constantly juggling knives and can throw one with terrible accuracy but he can throw many with great accuracy! this ability would scale up with each additional selection from the initial 2 knives to 15 knives (at the highest level) in a machine gun like burst.
Potential Passive Abilites;
- Acrobatics; Jekylyn gets +dodge and Movement % per level (2% initial 10% at level 15)
- Nimble; +dodge and attack speed
- Performer; increase duration of abilities by 1-6 %
Playstyle;
To play as Jekylyn one must like to grief. Run in to the heart of battle being a general nuisance with constant distractions, when an opposing DG makes a break for it, Switcheroo to take their place putting them back into harms way then tumble back into the action for the assist.
Glyphia
General
Base HP 1500 Lvl 1 -4500 at level 20
Base Damage 75 level 1 up to 225 at level 20
Base Speed will be 7.5 at max level
Base attack speed 1.50 up to (reduced to) .75 at level 20
The Muse of the Gods
Glyphia the Muse of the Gods Looks
Potential Active abilities;
- Enchantress; Convince nearby enemies to change their ways (20%, 30%, 50% chance to convert mobs in an area effect about the size of Rook's hammer smash from the opposing team to your team.) 60 second cooldown.
- Inspire; Buff allies and inspire them to greater heights of heroism/villainy, Target Demigod gains +500, 800, 1200 hp, +5,10,20%attack rate, +10,13,18% dodge, (20, 18, 15 second cooldown.)
- Brilliance; Aura granting enhanced Mana regen +50%, +150%, +300%, +600%, +1200% for 5-9 seconds, 50 second cool down
- Song of the Muse; Calming debuff removes both negative and positive (de)buffs selectable level 5 no upgrades 10 second cooldown 800mana cost
- Insight; add to target DG's vision radius
Potential Passive Abilites;
- Galmour; Glyphia is surrounded by an aura of glamour that makes it difficult to tell where she truely is +dodge and Movement % per level (3% initial 12% at level 15)
- Enamour; 3-8% chance to enoamour a mob that attacks Glyphia [2 at 1st pick - 5 at max pick]
- All seeing; increase vision radius by 5 per selection (3 upgrades)
Playstyle;
To play as Glyphia one must like mobs following you around and support both you and your allies. Being a muse most of your abilities are to support other DGs and don't even affect you yourself.