Support characters are suppose to upgrade the fortress, and get points that way... They should also concentrate on flags. Whereas assasin heroes should get points by beefing up and killing heroes.
The balance is there, you just have to see it.
I respectfully disagree: with her super strong pounce and her regeneration/heal, sedna can be dangerous; with her speed and pounce she can easily kill a fleeing demigod; Erebus looks like the strongest demigod now, The oak has very good buff to slow down ennemies and kills them. Only the QoT lacks a bit of power since she has mainly aoe spell.
By the way, copy/paste from an other post: (http://forums.demigodthegame.com/347548)
i also think that the favor point system is broken:
1- only the players that do something the most is rewarded, if the 3 top killers scores 16 kills, 15 kills and 6 kills, only the first one is rewarded and it is a bit frustrating for the second that have also played well.
2- You are rewarded for arbitrary things like kills or gold spent in citadel upgrades but it doesn't always reflect what you have done for your team. For example, in cataract, if i spend time breaking the towers to access the ennemies portals and i take their flags, it can easily make my team win, but i can still don't be rewarded at all.
So i think it would be better to just give points for each kill, support spell used on an ally, flag taken, etc. And maybe multiply by a 2x coef if you are in the winning team.