What's really important for me at the moment is - do developers actually read this? Do they post on these forums?
About 1/4th of the balance changes in the day0 patch where exactly what I suggested, and about another 1/4th or 1/2 was stuff I've seen overs suggested either exactly or really close to exactly.
Also some skills are from suggestions.. IE the whole interupt thing some things- way back in the first beta I remember saying "this game would be so much better with some interupts, all you'd have to do is take the stun and just make it last a fraction of a second and you have something that interupts a skill, attacks, whatever." And you can even see now that when you get interupted it says "stunned" 
Deep freeze was basically my suggestion.. the AoE on mulch was something TheBigOne suggested.
So, in beta they did at least.
Maybe they won't now that the forums are flooded with 20 threads of the same exact thing after thing. They're much harder to read. But.. I think they will.
As an Erebus master (

), I wholeheartedly agree on Bite nerf, while I am not sure of not being able to use skills for couple of seconds after Mist. Just my feeling, I can't support it with any better argument except poor Erebus would be an easy prey.
I agree the skill disable after mist exit might be going overboard. But I'd much rather have that than even lower damage on bite, even less range on bats, or anything like that. Can't have bats, bite, mist, wait for recharge and repeat to be metagame.
In the post I added towards the end when I noted i added that, I said I'm rather on the fence about whether or not this is needed. It's the one thing, along with how shield works and whether or not it should disable item abilities, that I'm not completely sure is nessisary or not.
In Guild Wars, the "disables other skills for X seconds on use"/"disables skills not of ___ type for X seconds on use" has been used great for balancing.
I agree on Mageslayer + Ashkandor attack speed reduction (I'd even reduce chance for critical hit on Ashkandor to x3, along with attack speed nerf); but Mageslayer is surely way too good for a 8k item. Increase price for 2k and reduce attack speed for at least 5%, that's what I'd suggest.
I was actually thinking 12% chance for 3x would be better on ashkandor but I didn't post it because it's a much more minor issue. ^^
Hm and I think keeping mageslayer as 8k and having a 10% IAS reduction is better. Seeing as how you only have so many item slots, and can't have 2 of one item, it reduces the effects of IAS stacking since you have less high +IAS options. Plus changing how increased movespeed and attack speed works will help a great deal. 
Agreed with Rain of Ice comment - most of the AoE DG skills are avoidable, if you recognize the animation and know what to do. I succeed in evading Rain of Ice in 9 out of 10 situations. It's not about skill. Maybe reduce damage by 1/3 and I'd take it.
Hm? I was actually saying the opposite.. By the time I see the maelstrom falling, I can never move out of the way even when it seems I'm on the edge. It falls so fast and the AoE is like twice the size of the partical effect.
I was saying it should be easier to avoid. Not so easy to hit people on the edge of the aoe like it is now.. It is a very powerful ability (40% reduced aoe and nice damage!) after all.
Most of the suggestions in OP are pure gold.
Keep up the good work.
Thanks
I try to really think things through, do tons and tons of playtesting with good players, get others opinions in chat, be objective, and think of how one thing will effect another.