Sphinx, General: Melee standard attack, mid-range health and mana, higher-than-average armor, low-to-mid speed, solid standard attack
Summon - Summon up to four (at maxed level) ox-men. Have high armor, resistance to AoE effects, melee, somewhat slow moving, and low DPS.
Quicksand - Set a pole at target location; pulls all nearby units towards it, including allied units and even the Sphinx himself. Higher levels grants it a wider and more severe area of effect. Lvl 15 bonus grants the Spinx wings which triples the effect of his gravity pole on him personally.
Riddle - Interrupts target demigod, burns mana, puts all activatable abilities on cooldown.
Sandstorm - AoE damage around target location. Small area of effect, high damage.
Kickup - Cleave effect and additional damage added to the Sphinx's standard attack.
Unblinking eye - Grants further sight range and shoots a constant laser at nearby enemies. Lvl 15 bonus grants a pulse-effect to the laser that hits enemies that are very close to the Sphinx every 15 or so seconds.
Callouses - Drastically increases summoned minions' armor and health. Lvl 15 bonus grants the Sphinx a proc off his standard attack to make his minions immune to all non-standard attack damage for a duration of time.
Morale - Advances all minions' stats.