Im sure the skill was more powerful and through Beta ended up being nerfed a little too much. Interrupt on normal attacks is a VERY powerful ability. Especially on a character that can relly solely on his normal attack.
I want to take a second stab at Vengeance. The usesage of the ability doesnt seem very good but consider this:
500 AoE Damage in 10 Radius
2 sec cast, 5 sec cooldown.
0 Mana cost.
My powergamer senses are tingling. There really seems like there could be a devastating combo here combined with -cooldown favor item, flag and artifact. We can get the cooldown to 3 seconds. Now, I dont remember if the cooldown activates upon turning off angelic fury. But for arguments sake lets say it does.
So, activate for 500 damage (cooldown begins of 3 seconds) by this time you should be easily doing 250 damage a shot to demigods, so we will add in another 500 damage from that (again being very conservative as you can possibly get 3 or 4 shots off in that time. Turn off angelic fury, 3 second cooldown activates, 2 more shots at 150 damage is 300 damage. Rinse and repeat.
The cycle does 1300 damage, 500 in a large radius around Regulus and 500 in a small radius around whatever he shoots. The cycle takes 10 seconds (2 initial for vengeance to activate, 3 secs of cooldown, 2 to deactivate, 3 sec cooldown) which isnt all that long for that kind of damage ESPECIALLY considering this costs you next to no mana (40 a shot while AF is active).
All of this is PURE theorycraft. I have tested none of it. But while pondering about vengeance, I had the idea and figured id bring it up. Its definately one of those things that will either be minorly useful or absolutely devastating. Id like you all to give it a shot and see what happens.
Cheers,
Chaos