How about punishing leavers AND rewarding those who stay till the end? One could implement a penalty of -25 for leaving (once the FP issues are sorted out
) and a +50 bonus for staying till the end (or something like that). The bonus may look small, but the penalty creates a spread which may lead to a better incentive than just rewarding people who stay and thus leads to less need for a large bonus.
On top of that you could get a loss if you leave a game (again, once the connectivity issues are sorted out), including maybe 5 free drops a day. The idea is that competitive players will probably play more than 5 games a day and would want to rage quit as soon as they are about to lose/have lost. Therefore you have the choice of a) get a bonus and a loss if you stay or
get a penalty + a loss. This game is layed out for e-sports and competitive play for regular gamers as well. IF you say you don't care for FP and stats, that's fine, rage quit and suffer the consequences. If you do care for all this, you should probably play fair and accept a loss with honour. This is a team game, which means everyone should have fun but everyone should also think about the others in a game, including their opponents. Plus Pantheon games are rather pointless without actual punishments and incentives. That mode counts favor points, so everyone should have an interest in contributing to the win for their side. If you don't like the concept of Pantheon, go play Skirmish or better yet, custom games. But then I don't think you care too much about you W/L.