QoT is all about opportunities - if you see a chance to rush in and hit with Ground Spikes, open up and do just that. Same with Uproot etc - otherwise move back to closed and bramble shield yourself/your allies. if you are open and become targetted, switch to closed quickly and start moving away - shield yourself and mulch shamblers to get health back.
QoT combined with Heart of Life is also great - and I always pick up one of the two high mana helms right at the start. I personally push my bramble shield/ground spikes up as quickly as possible with . I only have Summon Shambler 1 and Mulch Shambler 1 - with Uproot next. QoT is a tide turner - she can push from the back and with a single uproot devestate the entire reinforcement. She is definitely not a demigod killer though - if anything she is a simple demigod distractor with bramble shield. But thats the point - if a DG is hitting you and you are shielding yourself, you can pull them away after you have already devastated their reinforcements allowing yours to move forward. A well played QoT is annoying as hell because they will pop in, do huge damage and then walk away after popping a shield on an ally!
Also remember she is a general so having monks/priests is also useful. Basically I havent lost with QoT in SP yet - played on easy, then normal and just now on hard with easy victories in each. Last skirmish was 2v2 with such a comprehensive win on domination that we were IN their base when we won. The biggest annoyance to QoT Ihave found IS SEDNA and her silence - because with QoT its all about timing your spikes, your form change and yuor shield - a silence can throw the entire thing off. But apart from that, in and out, dance and remember QoT can do massive area damage and seriously turn the tide.
I know there is a huge difference between MP and SP but I am practicing on SP while all the MP problems are being worked out. I liked Sedna before but QoT is definitely my cup of tea!