I bought Demigod last night. I had read some reviews saying the multiplayer content was not working very consistently, but I was not worried about that because I intended to play the game single player for a while, figuring Stardock would roll out a patch soon enough (like they typically do). I had also read about the premise on the game website, read the backstories, and looked at the screenshots. It all looked good, so I was excited to purchase the game (for my birthday, no less).
But it has been a big disappointment to me, and because of the single player mode. I had thought with all the backstory, the multiple types of deity, rpg elements such as leveling and equipment purchases, and multiple tasks such as flag capture and fortress destruction that the game would have a campaign of some sort. Or at least some sort of story where you pick your deity, play several plot-developing conflicts with rival deities, carry your loot over to the next level, and eventually emerge on top. But everything is skirmish. Even the tournament mode is really just a series of skirmishes.
There is no story here. Now there is novelty, I admit: multiple deities, cooperative team play, gorgeous settings. But I would not have bought the game if I had known that there was no campaign and storyline (I tend to prefer medieval and fantasy rpg stuff usually). It seems the game has been designed for multiplayer skirmishes from the beginning, with single play not really thought out.
So tell me, was I fooled? I now feel like I've purchased a game that I will not likely play that much. But perhaps I was just assuming too much? Is it my fault, or Stardock's?