Basically this idea is about implementing some items that grant additional spell damage, for characters reliant on ability damage over straight up attack damage (Torchbearer, QoT too an extent?) the spells are usually mediocre between early - mid game and then become completely redundant in the endgame and it often becomes more useful to just use damage enhancing items and just hit people repeteadly (Boring much?)
I propose adding some items, or modifying existing ones, to grant an additional amount of damage to all spells, perhaps even a castable one that increases the damage temporarily, or a potion with the same effect, there are many different ways to go with it.
I would advise keeping the buffs percentage base rather than straight figures in order to keep them in check.
Opposing this, it may be worth implementing some items that reduce ability damage taken, even if just temporarily.
However its implemented, I think it would bring more depth to the late game, where your 1k fireballs just dont cut it when you could be critting for nearly as much.
Discuss!