The shaman's main powers will focus on support by debuffing enemies and buffing allies, but will be very good on its own with weather controlling abilties as well as summoning forest creatures to its aid. |
Also, the shaman will have light armor (comparable to the QoT), middle of the road HP and auto attack damage, slaying enemies from the melee with an adorned spear with some sort of aura. |
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Abilities |
1. Ceremonial Totem- totems that debuff an enemy coming into its radius. Also increases the attributes of allies that come into range of the totems by the amounts listed. Allows for 2 totems to be active at lvl 1. With each additional totem, buffs/debuffs are increased by 10%. |
t1 - HP = 700, range = 10m, atk speed = 3%, run speed = 2.5%, and 15 armor (2 totems can be active). |
t2 - HP = 1000, range = 15m, atk speed = 6%, run speed = 4%, armor = 30 (3 totems can be active) |
t3 - HP = 1500, range = 20m, atk speed = 8%, run speed = 6.5%, armor = 50 (4 totems can be active) |
t4 - HP = 2500, range = 30m, atk speed = 12%, run speed = 10%, armor = 80 armor (5 totems can be active). In addition, a damage shield will be added to damage melee attacker by 50 and add that dmg shield to any ally within its radius. |
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2. Rabies (DoT) - Damages the enemy, doing a medium direct damage and a small DoT that ticks every 0.5 seconds, and renders them unable to auto attack while it is active. |
t1 - DD = 250, DoT= 10, lasts for 2 seconds |
t2 - DD = 300, DoT= 15, lasts for 2.5 seconds |
t3 - DD = 350, DoT= 20, lasts for 3 seconds |
t4 - DD = 400, DoT= 25, lasts for 3.5 seconds |
t5 - DD = 500, DoT= 35, lasts for 4.5 seconds |
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3. Chain Lightning - Direct Damage to the enemy, traveling through nearby enemies and dealing 50% dmg of the original hit. |
t1 - DD = 250, 125 to enemies within a 5m range of the target. |
t2 - DD = 350, 175 to enemies within a 7m range of the target. |
t3 - DD = 450, 225 to enemies within a 9m range of the target. |
t4 - DD = 550, 275 to enemies within a 11m range of the target. |
t5 - DD = 700, 350 to enemies within a 15m range of the target. |
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4. Feral Infusion- Increases your or an ally's chance to score a critical hit for a short duration. As a penalty, armor is decreased by 10% when this ability is active. |
t1 - 3% chance to score a critical hit for x2 damage. Lasts for 5 seconds. |
t2 - 6% chance to score a critical hit for x2 damage. Lasts for 6 seconds. |
t3 - 9% chance to score a critical hit for x2 damage. Lasts for 8 seconds. |
t4 - 12% chance to score a critical hit for x2 damage. Lasts for 10 seconds. |
t5 - 17% chance to score a critical hit for x2 damage. Lasts for 14 seconds. On t5, when a critical hit is scored, beneficiary goes berserk and attack speed is raised 10% for 3 seconds. |
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5. Spirit of Wolf - Greatly increases run speed for a short duration (Self only). |
t1 - 10% runspeed increase for 3 seconds. |
t2 - 15% runspeed increase for 4 seconds. |
t3 - 20% runspeed increase for 5 seconds. |
t4 - 25% runspeed increase for 6 seconds. |
t5 - 35% runspeed increase for 8 seconds. |
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6. Summon Kodiak - Summons a Kodiak Bear that becomes more powerful with each tier. |
t1 - 500hp, 50 dmg, 1.0 atk speed, 100 armor. |
t2 - 600hp, 70 dmg, 0.95 atk speed, 120 armor. |
t3 - 750hp, 90 dmg, 0.9 atk speed, 140 armor |
t4 - 1000hp, 110 dmg, 0.85 atk speed, 170 armor. |
t5 - 1300hp, 130 dmg, 0.75 atk speed, 200 armor. Kodiak will go berserk when below 50% hitpoints, increasing atk speed by 10%. |
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7. Bramblecoat - Provides a damage shield for yourself or an ally; enemy damage taken with melee hit increased each tier. Lasts for 20 seconds or until target dies. If recasted on a different ally while ability is still active on another, it will cancel the effect on the original benficiary. |
t1 - 20 damage given to attacker upon receiving melee hit. |
t1 - 40 damage given to attacker upon receiving melee hit. |
t1 - 60 damage given to attacker upon receiving melee hit. |
t1 - 80 damage given to attacker upon receiving melee hit. |
t1 - 120 damage given to attacker upon receiving melee hit. |