While testing out the various DGs in AI skirmish games to get a feel for them, I've noticed a definate pattern:
They all die to the UB. All set to hard, this is a pretty common result if one of the AI's is a UB:

This particular one reached lvl 18 while I was lvl 12, at which point I started dying to him. I'm fairly sure he bought some artifacts thanks to my little feeder 'ally' AI QoT, as the attack speed was hideously fast by the end.
The main problem seems to be that the AI doesn't know when to run, or comes back into a fight with far too little recovery, it doesn't take into account that spit will kill them if they go back to fight a little longer with the 1000 health they just got from their minor healthpot...
I know that the AI's are a fairly minor issue in DG, but with them making their appearance in Pantheon games more often than not I think it should be looked at.