The point is not what has highest priority. If that were true, every single entry in this section should be switched to say "fix it so that I don't have to wait for an hour just to play a 30 minute game." The point is to add new ideas that would be a nice addition at SOME POINT.
Make what jokes you will, but the pokedex concept (now that I have realized that's what it is) would work out nicely.
Furthermore, even if some of these things are fan implemented now or will be in the future, wouldn't it be great to have easy access to them in-game. Realistically there isn't much to do in this game but strategize and then implement that strategy. Right now, I have to play half the game (strategize) outside of the game. Seems a little off. Also, if it were built into the game, no one would have to update the encyclopedia. Just tie the encyclopedia's information directly into the in-game numbers.
As I said before "testing under real conditions" isn't preferable. It's unwieldy and counterintuitive. Plus, there is no way to automatically record the numeric outcome or just show the probabillity. The point of the calculator would be a way to test everything without any of the in-game constraints (like having your test dummy die or, conversely, having your test dummy wail on you with a flaming sword).
I understand your points: the game has serious issues to contend with at the moment, others could compile this information on their own, these are only niceities rather than a change to the core system.
Okay well listen: THAT IS THE POINT. I am not talking about core changes, new gameplay features, or fixes. I am talking about something that would make the experience over all more inviting and user friendly. I get you. I agree. Do other stuff first. Add more DGs. All of that. Just, it would be nice to include some features like this to the game.
edit: not really offended, but a little peaved that someone would try to shut down an idea and admit the usefulness of such a feature in the same post.