Across a distant land, a powerful clergy formed. Not so much forming around any one diety or ideal, this group preached general tolerance and belief in the goodness of all, while quietly amassing power for themselves and taking over larger and larger areas. Unlike most, they could never produce their divinities, but could provide increasingly powerful demonstrations of miracles as the years went by, powers they said where granted by their nebulous god.
Although founded by good intentions, this seat of power inevitably attracted those only looking for their own comfort, and as this group's power waxed, it's morality waned. The average perisher still believed in the teachings of goodness, but the new upper class was drawn to greater and greater depravities in the shadows.
One day, a tall warior, covered in armor, strode unafraid into the largest church. Asked of his identity, he stated that it was only important that he was the chosen Champion of the one they chose as their god, and proclaimed that thier god has cast them out for the misuse of their power.
None of the priest's amulets or protection worked from that day, and none of their warriors where able to subdue this champion. The entire body of priests came togther upon him, and a great pillar of light rose, and smote them all down. From that day fourth, the Pillar of Divinity reigned unopposed.
Strengths: Powerful minion, ranged attacks.
Weaknesses: Low stats, indirect abilities.
Misc: Looks like a noncorporal pillar of light. Summons one Champion (max of one) upon spawn, Champion respawns 30 seconds after being killed. Champion is a (largeish) warlord-type human in plate mail.
Abilities:
Dawn of Victory: Pillar of Divinity becomes more diffuce, cannot attack, be attacked, be healed, use abilities, or capture flags.
Level 1: 20 mana/second. Movement reduced 50%.
Level 4: 30 mana/second. Movement reduced 40%, nearby allies gain 10 hp/second.
Level 8: 40 mana/second. Movement reduced 30%, nearby allies gain 20 hp/second.
Level 10: 50 mana/second. Movement reduced 20%, nearby allies gain 20 hp/second and +10% mana/second.
Blinding Light:
Level 15: Nearby enemies' movement also reduced 20%.
Divine Judgement: Deals area damage, range of 20 yards, .1 second cast, 15 second cooldown.
Level 2: 500 mana, 200 damage, heals you for 5% of damage done.
Level 5: 700 mana, 400 damage, heals you for 10% of damage done.
Level 8: 900 mana, 600 damage, heals you for 15% of damage done.
Level 10: 1100 mana, 800 damage, heals you for 20% of damage done.
Divine Intervention: Shields and regenerates hp of targeted unit, 1 second cast, 10 second cooldown. Shield lasts for 10 seconds.
Level 1: 400 mana, 400 point shield, heals 400 hp over 10 seconds.
Level 4: 550 mana, 550 point shield, heals 550 hp over 10 seconds.
Level 7: 700 mana, 700 point shield, heals 700 hp over 10 seconds.
Level 10: 950 mana, 950 point shield, heals 950 hp over 10 seconds.
Divine Blessing:
Level 15: 1100 mana, targeted unit gains an aura that heals all nearby allied units for 200 points over 10 seconds.
Deis ex Machina: Teleports targeted unit to another targeted location.
Level 3: 400 mana, 10 yard range.
Level 6: 600 mana, 15 yard range.
Level 9: 900 mana, 20 yard range.
Champion's presence: The champion's example provides nearby units with raised attack rates.
Level 5: Champion gains +5% attack rate aura.
Level 10: Champion gains +10% attack rate aura.
Level 15: Champion gains +15% attack rate aura.
Champion's Strength: Empowers the Champion.
Level 1: Champion has +30 damage and +5% movement speed.
Level 4: Champion has +60 damage and +10% movement speed.
Level 7: Champion has +90 damage and +15% movement speed.
Level 10: Champion has +120 damage and +20% movement speed.
Champion's Wrath:
Level 15: Champion has +150 damage, +25% movement speed, and hits nearby enemies for 50% damage.
Devotion of the Champion:
Level 2: Champion takes 25 seconds to respawn, and has + 200 hp and +200 armor.
Level 5: Champion takes 20 seconds to respawn, and has + 500 hp and +500 armor.
Level 8: Champion takes 15 seconds to respawn, and has + 900 hp and +900 armor.
Level 10: Champion takes 10 seconds to respawn, and has + 1400 hp and +1400 armor.