Ok so it appears that flag control is the only factor that anyone's identified as contributing to War Score. That was certainly my assumption and what I observed. I was just wondering if there was anything else that anyone was aware of that also played a part.
Mixed opinions on question 2. Miyamiya, what makes you state that the computer "doesn't get to cheat"? Is that a statement from the devs? Cheating AI's are notorious shortcuts to diverse "difficulty" modes. Has GPG explicitly taken a different approach? If so, I'm impressed, but I'm skeptical. Some of you have noticed different behaviors (like the suggestion that Easy AI doesn't teleport as often). Personally, I think the AI over-teleports. How many times have you played the AI and waited for that blue flash indicating an impending teleport and then killed them with a well-timed interrupt?
More mixed opinions on question 3. Some indicate enhanced damage, others indicate enhanced range, but most say pretty pictures only. Guess this one will require more testing. It's not a big deal, but I assumed when I first saw these bolts that they indicated some kind of grid for transfering damage from back towers to front line towers. That's a significant amount of code to put in just to add pretty pictures, and it's kind of a neat idea to employ a tower "network" as a means of delivering some kind of benefit. Pretty pictures would be ... disappointing.