I hate to complain and whine but I've got this nagging feeling there's something not right with Erebus. As a disclaimer, I will state that I've played Rook, then Regulus, then Oak almost exclusively and my perspective is biased from the view of using those three heroes. However, I'm also taking into account various team-mates using various DG's vs. Erebus.
I don't play Erebus and I don't wish to (although I may start just to learn how he works). As an archetype, he just doesn't appeal to me.
My premise is that I think Erebus is overpowered, but only in the right hands. I've seen some very bad Erebus players and when played badly there's nothing too scary about him. However, when played well he seems to be out of the league of any other Demigod in the game.
"But, this game is about SKILL and any DG is overpowered in a skilled player's hands," people might say. My response is yes and no. While it's true that all the DG's will shine in the hands of a skilled player, Erebus is a step beyond.
Every class has a weakness or a counter:
Rooks are slow, a healing Sedna doesn't do alot of damage, Regulus can't really heal himself, after a while QoT's shield doesn't scale, Oak is kind of weak early, mediocre midgame, UCB can be countered by healing/health regen thru his dot, and so on.
However, in my experience, it doesn't seem like Erebus has a counter or an inherent weakness. He doesn't seem to be mana deprived, squishy, slow, or ineffective where you can just ignore him. If things don't go his way he can just mist or port out of harm's way.
"But Erebus is not that great vs. buildings early on". If that's his balance, give me a break. Yes, taking buildings down is important but the most important aspects of the game are hero kills (because of the gold factor) and map control (because of the War Score). If you have lots of kills and a good war score, then buildings become a minor nuisance vs. a geared out/levelled up hero that is backed up by pults and giants.
Is this a whine post? Maybe. Pardon me if it is.
However, one of two things is true. Either Erebus is balanced and I'm whining. This means he has vulnerabilities and weaknesses that I just don't know about. Enlighten me. Or, my complaints are well warranted. Balance him.
"Well, Eternal, you must suck". Maybe, who knows. However, it's not me that's usually dying and feeding the Erebus. It's my team mates. "Well, then your team mates suck." The thing is they don't seem to suck as much when an Erebus is not around. Once that Erebus has four or five farm kills under his belt, he's got enough gold to start leveraging his seemingly overpoweredness even more.
"Well what do you want?"
First, if Erebus is balanced and has some as of yet untold weaknesses, enlighten me. I'd love to be able just play this game knowing that every DG has weaknesses and vulnerabilities. I've scoured the "what do I do vs. Erebus" threads and I've not yet found one useable or reliable strategy or tactic. The advice basically amounts to "run away, if you can" and "2v1" the Erebus (like that's somehow reasonable).
Second, if Erebus is not balanced then I want the Devs to take a good look at him and figure out how to bring him back to the realm of reasonable balance. How, they do that, I don't care. I just want to know that my team mates are not fodder for his piggy bank or that I have to wait until level 15 to square off on him.
"QQ more noob, blah blah".
Yeah, I'm crying, hollering, whining, carping, complaining, kvetching, grumbling, and griping. But that doesn't change what I see and what I see is that game after game a well played Erebus is the most dominating hero in the game by far.
Bottom line: I want to just add my voice to the concern over the balance of this particular hero. If I am wrong, teach me. I'd love to improve my game. However, if I'm right I just want the Devs to know that there is some concern out here.
Once these connectivity and MP issues are mapped out, they need to revisit balance.
Edit ============
Frogboy:
"Well, we have on deck another update for tomorrow fresh from GPG:
· Lord Erebus: Bite's Mana Cost increased, Damage decreased, Armor Reduction decreased"
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I'm glad to know I'm not smoking crack.