Against the team’s better judgment, we went ahead and put up the update tonight since I had said we would have an update today. It has the major improvements promised but there’s still some flakey custom lobby behavior that will need to be looked at (play skirmish and pantheon for best results).
We had the game staged and testing for a long while but we kept trying to reproduce a bug reported from the beta where ImpulsePlayer was being inserted into lobbies. Anyway, the temp fix for that will result with some flakey custom game lobby behavior (skirmish and pantheon are fine). So odds are, we’ll release a minor update tomorrow to tweak that.
The symptom, for those of you who run into it, is players called “test” as well as players not being removed from the connection list.
More to come.