Last week the team worked 108 hours on the multiplayer match-making. What most people don’t realize is that on day 0, the v1.0 of Demigod, the connectivity servers were all licensed code. Then, after a week of mucking around trying to improve it, it was decided to add the Impulse team to come up with a new system. But since time has been of the essence, there’s been a lot of all nighters lately.
At 4am or so, things can get pretty silly…