Another wish here.
When the game is first fired up, gamer is presented with the usual choice of ‘New Campaign/Scenario’ or create a new RMG map. Once the map is decided, the Family tree of all players in the map is displayed. It’ll look like this:
Sovereign1 Sovereign2 Sovereign3 etc
MapThumbnail00 Year 0 Aragorn Gandalf Sauron etc
MapThumbnail01 Year 1
MapThumbnail02 Year 2
…
…
MapThumbnailXX Year X
The AI will control all Sovereigns & play the game turn-by-turn automatically in the background & without gamers’ input. Gamer witness history unfolds before his eyes, pausing anytime he wants. There is no victory condition in this mode; the AI can go on & on forever.
The Family tree will develop, showing when Sauron is defeated/killed, or when Aragorn marry Arwen (a hero) and then produce offspring (a hero), or when Gandalf die from aging, or any other major events. Gamer can hover the mouse over Gandalf to see how AI levels him up, or what equipment he obtained.
When the gamer decided to play, he can pick any year (& any Sovereign) the AI played so far. He can zoom into the MapThumbnailXX to review one of the Sovereigns (respecting the sovereign’s fog of war). For example, he can start on year 25 as Gandalf. The MapThumbnail is basically an autosave every game year.
When a gamer halts playing the game midway, he will be brought back to the Family tree screen. The AI will immediately take over where the gamer leave off in background.
But of course, if the gamer later want to continue where he previously stopped, he can. When he comes back, he starts EWOM; choose the map he last played; there will be a marker underlining the year he last played. He loads the game on that year.
The family tree does not only show Sovereigns & his family, it also shows all heroes (& his family) that work for a Sovereign. The gamer can start a “Hero only game” by choosing to play them. This hero, a representative of his Sovereign, can visit other player’s settlement as long as the diplomatic relation is of Peaceful or higher. The hero can complete quests, loot settlement, fight, level up, upgrade item, trade, and hire monster for his personal gain. But his action is bound by the environment & his Sovereign’s diplomatic status.
However, the hero can revolt & achieve the status of a new Sovereign player when he later decide to “Capture a Settlement” for himself. At this point, he can establish border or channel essence.
More and more heroes will revolt this way, whenever a Sovereign got seriously sick, old, die, do something evil (if hero is good) or is losing turf rapidly. Since heroes can revolt, even when after the map is united by 1 Sovereign, it will eventually turns into chaos in long run.
Effectively, the gamer is can rewrite the history that the game AI has already creates. Moreover, any map doesn’t necessary start at year 0. If gamer wants to play on a map with most cities fully developed, he chooses to start playing on Year 40.
[Above is a major refinement of my Lineage Chart wish (which I renamed it as Family tree)]