To see where we’re at as of 12:26am I recorded part of a beta where we got a 5 on 5 game going. Slowly but surely we’re replacing third-party code with Stardock code.
In this demo, there’s no port-forwarding going on. Port forwarding is a good idea if you can do it but it’s not necessary.
Problems I’m seeing:
1) If I have multiple IP addresses (I have a fiber line and a T1 connection and a Comcast connect – 3 NICs) it has a real hard time connecting me to other people. So that has to be addressed.
2) We have turned off routing through the host. Connections are great but if the host has a low end connection it slows things down. Will have to look to sending people to the dedicated servers but that’s for another night.
But hopefully you can see it’s sped up a lot. On Friday, the international release of Demigod goes out in Europe and Asia so we’re working to make sure Europeans get a good experience by this weekend (along with everyone else).
By the time we’re done, there will have been nearly a 100% transfusion of Stardock Impulse code into this connectivity system (so those of you at Stardock on the Impulse team reading this yes, you’re going to get the credit or blame next week <g>).
Stay tuned.