I played DOTA in its INFANCY, before TFT was even released. AR attributed nothing to dota's popularity. The fact that the game mode gained popularity is NOT the reason for DOTA's success. Correlation != Causation.
Me too, and I remember things quite differently.
I said I hate AR games because of the stupid nonsense it promotes from elitist retards who think they're gods gift to humanity because they random every game. It doesn't make people pro, but for some reason, this stupid game mode makes them think anyone that doesn't is a noob.
And I say you're a hypocrite because this is the same elitism you claim to be arguing against. And you can't even see it....
And from my experience - yeah - people who play allrandom games typically were more skilled than people in ap games. It scares away the bad players, for the most part (except the newbs who don't know what ar is, obviously)
Skilled as in completely mastered a single hero? No. Skilled as in they knew the map, they knew the items, they knew the heroes, they knew to run, they knew how to gank, they knew when to push, etc? Yes, far more skilled in those areas. Going random indicates you have experience, if nothing else.
Theres not two things here. I am not against randoming. I'm against forced random games.
And nothing forces you to join them. I don't understand people who argue against something other people want that doesn't affect them personally.
Randoming is fine... but forcing everyoen into random adds no value to the game
Again, what do you mean by "value"? Why is there more value in a game where everyone picks their heroes? What value is there in playing at all? You're playing to have fun, assumedly.