Strengths: Very powerful minions, knows basic summon spell automatically
Weaknesses: No basic melee attack
Misc: Looks like a cube rotating on it's point, minions are different colored spheres. Spheres can be transformed into one of several types; spheres transformed can be transformed again.
Abilities:
Summon Sphere: 0*/2/6/10/15
*Costs no points, automatically given.
Summon a max of 1/2/3/4 spheres. Each level Spheres gain hp. Spheres have a basic short-range lazer attack.
Level 15, Celestial Harmony: When a sphere is destroyed, it restores hp and mp to nearby allies.
Sphere of Mars: 1/4/7/10/15
Target Sphere becomes a Combat Sphere (red), which periodically casts a spell that damages all nearby enemies. Each level increases Combat Sphere's weapon damage and damage of it's spell.
Level 15, Strength of Mars: All spheres gain weapon damage.
Sphere of Neptune: 1/4/7/10/15
Target Sphere becomes a Healing Sphere (blue), which periodically casts a spell that heals an ally. Each level lowers Healing Sphere's cooldown and heal of it's spell.
Level 15, Wisdom of Neptune: All spheres have decreased cooldown time.
Sphere of Sol: 1/4/7/10/15
Target Sphere becomes a Ranged Sphere (yellow), which periodically casts a spell that deals damage to one enemy. Each level increases Ranged Sphere's range and the range of it's spell.
Level 15, Skill of Sol: All spheres have increased range.
Ancient Slumber: 2/5/7/10
Aura that reduces nearby enemies' speed and attack rate by a small %, increases with level.
Flicker of Reality: 2/5/7/10/15
Very small chance every time The Ancient is hit to become insubstantial and be unable to recieve damage for one second. Increases with level.
Level 15, Shared Reality: Minions also gain a small chance to become insubstantial upon hit for one second.