Here's another one. this is an idea I had a while ago, but I only just figured out where I wanted to take it. I'm not sure how viable she'd be, but I think she'd be fun to play. You'd have to accept a certain amount of randomness, however, which may make her less effective as a solo Demigod.
Demigod: The Laughing Lady (General)
Appearance: the Laughing Lady is a blonde, well-proportioned woman clad in a bright harlequin outfit. On her face is a Mask in an exaggerated expression of joy. On each shoulder is another mask, the left in a fury, the right in terror. She does not walk so
much as dance gracefully around the battlefield, never still, even when stationary. In each hand she wields a large, ornate
pistol. Her hair is done up in an elaborate pattern of braids.
Summary: The Laughing Lady is a ranged, high Weapon Damage General with ranged, high-damage minions. They'll be the most constant thing about her, as all of her abilities incorporate an element of random chance in them. Primarily a buffer/debuffer, she can inflict a variety of ailments on her foes, or boons upon her allies. They are all relatively powerful, which is good, because you don't get to chose
what you give them! She is quite fragile, however, with low natural armor and health, and depends on her high natural speed and agility to steer her clear of danger.
Strengths: Able to cast a wide variety of powerful buffs and debuffs.
Quick, with natural evasion skills
Weaknesses: Buffs and debuffs have random effects.
Fragile in melee combat.
Abilities:
Harlequin Danse: Each time The Laughing Lady casts Fortune or Calamity, she spawns a Harlequin Minion. She can have a maximum of 2/3/4/5. Harlequins are fast, fragile, high damage ranged troops.
Fortune: 350 mana. 10 second cooldown. Grants one of the following effects to an ally: +attack speed, +Mana regen, +Health regen, +Weapon damage, +Armor, +200/300/400/500 health. Other effects scale as apropriate. Effects last for 30 seconds.
Serendipity: Fortune will always grant 500 health in addition to one of it's other effects. Requires Fortune V.
Calamity: 350 mana. 10 second cooldown. Inflicts one of the following effects on an enemy: -attack speed, -Mana regen, -Health regen, -Weapon damage, -Armor, 200/300/400/500 damage. Other effects scale as apropriate. Effects last for 30 seconds.
Catastrophe: Calamity will always deal 500 damage in addition to one of it's other effects. Requires Catastrophe V.
Lady Luck: Requires Catastrophe and Serendipity. Mana Cost and Cooldown of Fortune and Catastrophe are reduced by 20%
Synchonization: Each Harlequin minion grants The Laughing Lady +5% evasion. One point skill at level 5.
Danse Macabre: Toggle. The Laughing Lady begins a wild, lethal dance. Her Evasion is incresed by 10/20/30%, and her weapon damage is increased by 30/40/50. Her auto-attacks, and that of her Harlequins, hit up to 5 targets within 50 feet of her. She cannont move or use abilities during this time. Costs 50 mana per second.
Lucky Break: 500 mana. Target ally gains a 10/20/30/40/50% chance to reflect any attack leveled at them. When avoided,
10/20/30/40/50% of the damage is done to the attacker. Effect lasts for 10 seconds.
Grace: Passive. The Laughing Lady gains +10/12/15% chance to evade, and the same percentage movement speed. Each time she evades, she gains 150 mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ruuna was the daughter of a whore. Not a particularly attractive one, at that, but her mother belonged to a respected
brothel, and so, despite her low birth, she was well taken care of. No one could determine who of the brothel's many customers
fathered her, and frankly, no one bothered. The ladies of the brothel all adored her and doted on her. Absent a father, she had
dozens of mothers.
She was an exceptionally good natured child, and no one could recall her ever crying, or even frowning. Even the patrons,
who generally avoided children on principle, were content to let her roam free on the premises. Despite her mother's plainness,
she was exceptionally lovely, with bright, shining blue eyes and a wealth of golden tresses. Many of her caretakers were ashemed to admit, her flower would go for an exceptional price when she came of age.
When that day came, she was surprisingly amiable to the idea of selling her virginity. She, however, insisted on haggling
her own price, and contract. The ladies of the brothel despaired, never imagining such a guilless, green girl to get a fair price,
but those were her terms. And so when a wealthy nobleman of high repute came calling, she sat with him at table to haggle for her virginity. To her mother's surprise, her asking price was astronomical: 10 million peices of gold. The nobleman looked outraged, but nontheless he wheedled and sweet-talked her down to 5 million. Even half of her original asking price was ten times what the brothel saw in a year. She was paid in advance.
Once the sum was delivered, they retired to her room, and the ladies of the brothel went atwitter amongst themselves.
However, a scant 15 minutes later, the nobleman exited, equal parts furious and abashed. He exited without a word. When the
ladies, wide eyed and fearful, begged to know what had happened, Ruuna smiled enigmatically and simply said, "it apears that out good lord wasn't up to the deed." After the riotous hoots of laughter subsided, she announced, "I've decided that the life of a whore is not for me. I am taking enough of the money to get by, and will find my fortune elsewhere."
Ruuna wandered for many days. Though the world was harsh and dangerous, especially for a young woman her age, newly
flowered, she never seemed to come to harm. When waylaid by highwaymen on the road, they would become hopelessly incompetent, and she would slip away quietly. When people showed her kindness, they came to good fortune soon after. She became something of a local legend. They called her the Laughing Lady, for she was ever of good cheer.
It was when she came across a travelling circus, however, that she found her calling. Entranced by the acrobatic
Harlequins, she demanded she be allowed to join them. The Harlequin's laughed. "Madam, one must be trained from birth to do the things we do, to dance where others walk, to flow like water where others tromp across the earth." Ruuna laughed right back. To the Harlequin's surprise and delight, she crashed their next performance, flowing seamlessly into their dance.
From them, she learned many things. How to walk on ropes stretched tight over the empty air, or to walk on her hands over
hot coals without becoming burned. Practical things, too, she learned. The Harlequins had developed a curious martial art that
incorporated their flowing, dancing style. She herself continuously astonished them, attempting feats none of her teachers would
dare attempt. But every time it seemed sure she must fail, and harm or even kill herself, fate conspired to rescue her in exotic
ways. All came to agree that she was blessed by fortune.
Before long, Ruuna inherited ownership of the circus when the old owner retired. Though she was least senior of the
circus' members, none contested her obvious destiny. The first thing she decided to do was to take the show back to her hometown, to show her many friends how far she had come.
Only one person was displeased to see her appear. The nobleman who had bought her virginity felt cheated, and though none of the ladies of the brother, not Ruuna herself, ever outed his impotence, he was resentful. Seeing her again was more than he
could bear. Taking his two favorite pistols, new weapons at the cutting edge of technology, he attended the circus with deadly
purpose.
The highlight of the circus was an elaborate play put on by the Harlequins about the birth of the world. Ruuna herself
played the central role. As the play progressed, the actors danced more and more beautifully for an entranced audience. Only one man was unaffected, so great was his fury and shame. Leveling his pistols at the stage, he took careful aim and, when he was sure he had Ruuna dead in his sights, he fired.
People gasped, and screamed, backing away from him, yet the Harlequins danced on. Though weaving and leaping on the stage, back and forth and seemingly vulnerable, not a single one was hit by either shot. Gritting his teeth, his face a rictus of
insanity, he fired again, and again. The Harlequins danced on, continuing their play, seemingly oblivious. Reloading his pistols,
with none of the audience seeming able or willing to waylay him, he re-opened fire on the stage. Again, not a single Harlequin was hit.
This went on for some time, until the play was finished.
By then, the Nobleman was weeping on his knees. Ruuna, removing her mask, strode down to face him, eyes alight with mirth.
"Do you truly hate me so?" she questioned him.
"I do!" he nearly screamed. She pondered for a moment, then proposed a solution. She would stand, tied to a post, while he attempted to shoot her. He would get three shots at fifty paces. If he hit her, he would be allowed to leave and no one would brand him murderer. If he missed her, he would forfeit all of his lands and property to her and be banished. He could not concieve that he would lose. A post was chosen, and Ruuna, still smiling, as if on a picnic, suggested he fire at the post for practice. Every Shot hit right where her head would be.
The audience was mortified, and begged her not to go through with it. Dismissing their concerns with a wink, she allowed
the nobleman to tie her to the post himself. He paced out the distance, turned, and fired.
And again.
And again.
From then on, Ruuna ruled the city with a gentle touch. Any troublemakers inevitably met undignified ends, and all others
enjoyed fortune and prosperity for the rest of their days. Though a noble lady, she forevermore wore her Harlequin suit, and along with them, the nobleman's fine pistols, which in her hands never missed.