I have had some success playing a similar mist/minion build against human opponents. I originally tried it as a joke/gimmick but I have not lost a game yet with this build so I will mini-guide it here for you.
Quick Request: If you want to post: "This wont work against skilled opponents", please try this strat or at least defeat it in the hands of a good player first so that you have some experience to base that on, then phrase your post "This wont work against skilled opponents because they will counter you by ____________".
Mini-guide to Mist/Minion Erebus:
Rule 1: Mist is not your damage source. Mist is not to be used as soon as the battles start but only when you think you may die without it or need to dodge/debuff. Mist is only for dodging damage until late game. If you dont need to mist, just use your basic attacks alongside your minions.
Skills:
- Mist
- Conversion Aura
- Coven
- Morale
- Conversion Aura
- Coven
- Poisoned Blood
- Conversion Aura
- Coven
- Morale
- Morale
- Morale
- Morale
- Poisoned Blood
- Army of Night
- Vampiric Aura
- Then max mist.
Items:
- Idols (priests to bishops first, then others)
- Hauberk of Life
- Gloves of Fell-Darkur
- Gladiator Gloves
- Other minion-boosting armor/hp
This is straight-forward, no talent in the strategy, only in the application (i.e. its all about map control with this). You get a ton of minions, these minions, combined, do an absurd amount of damage, very quickly. Between your priests and mist you shouldn't really die with this unless you get chain-stunned. Whenever you mist, micro your minions (select all minions with "N" I think is default) to attack enemy DGs nearby. Selecting all your minions and DG, try to surround an enemy before you click to attack them when battles start. This wont prevent them from getting away, but it will ensure your minions begin attacking all at once and the DPS will be a surprise to your enemy, sometimes netting you a kill if they arent aware how powerful this is. Focus on capping flags and pushing down towers. I promise you, if you play smart, not much can out-damage/outlast this strategy early game. You should easily be able to start pushing down towers at level 3 or so (assuming you bought/summon/sold monks at start). Use potions (hp, you shouldnt be using a lot of mana) early game if needed. Basically, you should use your early advantage and melee range prowess to win all flag-battles and score easy tower kills. This is just basic stuff but I feel the need to repeat it: Using a build like this you should be trying to win before anyone reaches level 15 or at least you should have a huge level/tower advantage by then. This is not a late game strategy, if anyone in your game buys Ashkandor, you failed (with this build).
This is not a chaser build, you may need a partner to get kills on flight-prone enemies or you will just have to trick them. Remember that sending them back to heal is often equivalent or better than a kill because it costs them more time/exp. This build is not effective against heavy aoe builds, usually found on TB but sometimes also on Mine-Regulus. Oak's aoe, and QoT's aoe dont count and wont wipe your minions that quickly (unless combined with other aoe DGs). Basically, if someone picked TB, go for a more mainstream Erebus Build.
TB's fire aura and, to a lesser degree, Oak's surge of faith buff, make this build dominant.