Demigod - May 18th update
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Skirmish and Pantheon join game tweaks.
Demigod - May 14th update
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Evening update: updates to networking message passing.
Additional connectivity optimizations and improvements
Lord Erebus: Bite's Mana Cost increased, Damage decreased, Armor Reduction decreased
Fix for looping audio track after leaving character select screens
Fix for audio volumes not being reset on restart
Adding /skipintro command line to bypass intro movies
Demigod - May 11th update
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Massive connectivity optimizations and updates
Players will remain connected to facilitator if they fail to connect to other players, provided they can connect to the host. The host ultimately can kick people with problematic connections to others.
Favor Items fixes, but still some assorted issues that should be addressed in the next update.
Major optimizations to audio on low fidelity settings
Fixed bug that occured if you used an ability after issuing an attack command. This is the "won't chase the demigod I clicked" bug.
Achievements properly vaulting on Impulse
Sending deltas for partially completed achievements.
Each player now saves their own achievements and favor items
Fixed partial Achievement saves bug.
Fixed a bug that occured if you accomplished an achievment in game.
Fixed a bug in disconnect dialog that would try to update it even if we had determined we did not want to show it.
Changed resample rate to 24k in Low settings
Delayed FMOD initialization until audio LOD is set via options
Disabled hitbox interference from announcer messages.
Life's Child no longer removes Inner Grace (Sedna fix)
Demigod BETA 1.00[b].061
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- Reworked the saving and restoring of achievements to differentiate
between online and offline.
- Added tournament ID to each achievement when posting achievements.
- Reduced the width of of the header in the disconnect dialog to accommidate text.
- Resolved issue where players who report network issues with other people were causing
the disconnect dialog to remain up after problem was solved
- Fixed a crash that occurred during skirmish games.
- Fixed citadel upgrade bug/exploit where users could click quickly to buy more than
they could afford.
- Resolved issue where one person disconnecting or lagging would cause the networking
to disconnect and spawn multiple games. This applies to all matchmaking setups
(LAN, Skirmish, Pantheon, Custom)
- Introduces a cumulative tolerance timer of 30 seconds for each player, allowing
slower connections better opportunities to stay connected.
- Added dialog for players that lets them know who is having a connection problem, and
displays their cumulative timer. This dialog is not interactive, merely informative.