The problem is not that the ai are bad, it is that people are quitting in the first place.
My suggestion. (as long as the connectivity works and people arent kicked for ai
)
People don't think that it is possible to comeback from seemingly insurmountable odds.
The problem is, for seemingly quite a few people the "insurmountable odds" seem to be something as completely trivial as 1st kill, or being an extra level above.
Most posts in here to combat ragequitting are to give them an option to concede gracicously and humbly. Somehow, theyve even managed to convince stardock (or gpg?) that that is what most players want.
Eh. That's not fun, for either team.
Instead, lets figure out more ways for people to be able to comeback late game.
Because the most fun games i've ever played were the times when were we able toturn it around from near death to exhillarating victory.
Suggestions
When the rival team dominates all the flags or is a certain amount of lvls higher then the other demigods, perhaps the announcer announces the start of a "domination" phase, where the colour slowly starts to fade to grey on the losing teams screen the more the citadel loses health and also:
*Creeps become worth double the money and 1.5x more exp for the losing team.
* Flag locks last half as long for the winning team.
* Certain citadel upgrades become cheaper, or in general cost much less then before whilst the domination remains. i.e creep damage+armour or creeps in general, as well as finger of god (if it fired more
), building hp and especailly exp upgrades..
If teams are winning by so much, and have such better gear, they should still win. But we haveto provide for a way of possibility that the a severly losing team may still come back if they stay in the game. We could even but a concede feature in when domination mode kicks in, so people can leave then.
Anyone else think that we should be thinking of ways to keep people in the game, instead of allowing them to just concede much too early?